* Change fmoe to be on by default
* Change default fmoe also in llama-bench
* Change flash attention to be on by default
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Better argsort (CPU)
* Attemt at grouped topk
* This seems to do the trick for grouped experts routing
* Cleanup
* Trying to merge, something is not right
* Working merged grouped top_k (CPU)
* Add command line option to enable grouped expert routing
* Add grouped expert routing option to llama-bench
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Add mtmd: the beginning
* Add mtmd: mtmd.cpp compiles
* Add mtmd: clip initialization compiles
* Add mtmd: clip.cpp compiles
* Add mtmd: builds successfully
* Add CPU implementation for GGML_OP_GLU
* Add CUDA implementation for GGML_OP_GLU
* Add CPU implementation for GGML_OP_CONV_2D and GGML_OP_CONV_2D_DW
* Add CUDA implementation for GGML_OP_CONV_2D and GGML_OP_CONV_2D_DW
* Add mtmd: refresh CPU rope
* Add mtmd: refresh CUDA rope
* Add mtmd: add Qwen2-VL
* Add mtmd: Qwen2.5-VL text seems to work with this change
* Add mtmd: fix swiglu
* Add mtmd: use LOG_TEE so generated tokens show up in terminal
* Add mtmd: do not attempt to load a GPU backend if none are available
* GLU, not GPU
* Fix typo
* Fix new/free mismatch
* LOG stuff
* Add mtmd: this fixes gibberish on second image
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
This commit is mostly a cherry-pick of ggml-org/llama.cpp#10783, plus
optimization to do partial sort when sorting the logits.
That mainline PR and friends were partially cherry-picked by #723, but
wasn't really in a working state yet.
A couple of additional changes:
* Include timing information in response, which was (unintentionally?)
done in mainline since ggml-org/llama.cpp#10643.
* Also return the actual logprobs for accepted draft tokens. This is
still a TODO in mainline [1].
Note that there is a TG performance penalty to return the logprobs, as
we need to sort the logits. By doing partial sort, the penalty is quite
small. Here are some numbers I got using the same prompt:
This PR with partial sort:
* no draft, no logprobs: 12.87 tok/s
* no draft, with logprobs: 12.61 tok/s (2.0% drop)
* with draft, no logprobs: 36.74 tok/s
* with draft, with logprobs: 36.12 tok/s (1.7% drop)
If cherry-pick the full sort from mainline PR:
* no draft, no logprobs: 12.81 tok/s
* no draft, with logprobs: 12.02 tok/s (6.2% drop)
* with draft, no logprobs: 36.59 tok/s
* with draft, with logprobs: 29.08 tok/s (20.5% drop)
[1] https://github.com/ggml-org/llama.cpp/blob/b6548/tools/server/server.cpp#L4019
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* handle reasoning content in webui
server : include usage statistics only when user request them (#16052)
server : only attempt to enable thinking if using jinja (#15967)
* config reasoning_content in webui and change default to auto
---------
Co-authored-by: firecoperana <firecoperana>
* Fused up+gate+unary for regular (not MoE) FFN - CPU
* WIP CUDA
* Seems to be working on CUDA
For a dense model we get 2-3% speedup for PP and ~0.6% for TG.
* Add command line option
This time the option is ON by default, and one needs to turn it
off via -no-fug or --no-fused-up-gate
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* mikupad.html in ik_llama.cpp (functional but WIP)
* Remove hardcoded extension and add error handling to extension loading
* Update version number and add features array to version
* Make version endpoint always accessible
* Fix case with empty sql
* Add useful error message when launched without sql file
* Add sigma sampler
* Update sigma step and max based on docs
* Remove selectedSessionId and handle it with URL fragment
* Export All (code only, no UI)
* Add compression to server.cpp
* Major UI work (and also add update backend endpoints to accomadate)
* Finalize UI
* Fix visual bug
* fix merge conflict issue
* Pull in full sqlite_modern_cpp repo for the license as it is not attached to source files
* Make compression not show in sidebar if extension is not loaded
* Finalize build, Put support behing LLAMA_SERVER_SQLITE3: command not found build option, and update error message to include the build option is not passed situation
* Fix compile without flag on systems without it installed
* server : integrate speculative decoding
* server: Fix field names
* server: fix include, whitespace
* fix compile errors in speculative.cpp
* add llama_sampling_sample_and_accept_n to sampling
* finish porting speculative decoding in server
* port functions from common/speculative, common/sampling
* remove arg
* fix function names
* init params_dft to none
* correct value for n_ctx
* prefix kv cache tensors with model name to avoid conflict
* fix call arguments
* fix spec decoding args
* correct slot.id
* use n_max
* port the rest of sampling funcs
* fix func arguments
* slot.id starts at 1?
* Revert "prefix kv cache tensors with model name to avoid conflict"
This reverts commit fbd5dfd8660ced64a05a23fe3d5526ded635eb4b.
* disable draft logging
* disable logging in speculative.cpp
in mainline, these would be LOG_DEBUG, but since ik_llama doesnt support
it, logging is disabled entirely
* add more draft model parameters
* fix
* pass flash_attn
* add speculative params for parity
* set speculative params in launch_slot_with_task instead
* gmp-oss: common
* gpt-oss: attnetion sinks, swiglu_oai
* gpt-oss: WIP llama
Model loads and runs (CPU only), but PPL is much to high
(~1500 for 1st batch vs ~200 in mainline).
Is it because of SWA, because of vocab, or did I introduce a bug somewhere?
* gpt-oss: CPU seems to be working
It was the SWA thta was missing in the previous commit.
There are issues with EOG tokens, so this still needs to be added.
* CUDA: ADD_ID
Just a copy from mainline
* gpt-oss: Seems to be working on CUDA
* gpt-oss: add sinks to the attn-vec kernels
* CUDA: add head size of 64 to new mma
Haven't turned it on yet, but observe slightly better PP and slightly
worse TG performance with that.
* gpt-oss: add ability to use -fmoe (only CUDA for now)
* Move row sums to the write place
* Add sinks to iqk flash attention
* gpt_oss: Implement -fmoe on the CPU
* Simdify swiglu_oai
Turning it off for now as performance becomes more variable,
so perhaps I'm running into thermal trottling imore often
because of making the CPU work too hard.
* llama: factor out model loader
* Builds successfully
* It runs, but mmap does not work
* Fix llama_mmap so mmap works
* Minor
* Fix CUDA after latest changes
* Attempt to use CUDA graphs with MoE models - not working
* CUDA graphs WIP - still not working
* CUDA graphs - seems to be working
Likely not all MLA variants are working.
I no longer remember why I added the q8_0 cpy that
transposes the tensor, but if really needed, this is now
missing. Also missing is q6_0.
* Make q8_0 cache work for DeepSeek models with CUDA graphs
* cuda: cpy for q6_0
* Fix llama_mmap on non-Linux platforms
* Adding forgotten file
* Iterating on Windows build failures
* cuda: re-add q8_0 -> q8_0 transpose
so mla = 2 can be used with CUDA graphs and q8_0 cache.
* Disable graphs without -fmoe
* Minor
* Turn graphs on by default
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* mxfp4: basics
* mxfp4: Zen4 GEMM
* mxfp4: repacked GEMM (AVX2/Zen4)
* mxfp4: AVX2 GEMM
* mxfp4: NEON GEMM
* mxfp4: repacked GEMM (NEON)
* mxfp4: Metal
* Fix quantized K cache without FA (#680)
* Prevent assert with quantized K cache and no FA
* Fix MMQ when running with quantized K cache without FA
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Fix for Deepseek r1 parsing (#676)
* Implement function calling / tools for ik_llama.cpp for Kimi K2
* Implement basic tool choice
* Backport llama.cpp tool calls support
* Enhance function calls with improved chat parser and string utilities
- Add new chat.h/chat.cpp and chat-parser.h/chat-parser.cpp for better chat handling
- Improve function calls parsing with fallback to llama.cpp builder pattern
- Add string utility functions (starts_with, ends_with, find_partial_stop)
- Update README with function calls testing instructions
- Enhance Kimi K2 parser and function calls documentation
- Add comprehensive test suite for function calls
- Update CMakeLists.txt and Makefile for new components
* Enhance function calling with unified streaming and parser improvements
- Fix streaming content cleanup to prevent function syntax in output
- Unify content extraction patterns with llama.cpp approach
- Improve Kimi K2 parser robustness and partial content handling
- Add comprehensive test coverage for function call scenarios
- Optimize chat message parsing and diff computation
* Replace hardcoded values in kimi_k2_parser.hpp with named constants
- Add compile-time constants for all token format markers
- Add compile-time constants for XML format markers
- Add compile-time constants for simple format patterns
- Replace all hardcoded string literals with named constants
- Use compile-time length calculation to avoid manual counting
- Improve maintainability and reduce magic numbers throughout parser
* Fix duplicate common_chat_parse definition
- Remove duplicate implementation from chat-parser.cpp
- Keep single implementation in chat.cpp following llama.cpp patterns
- Resolves linker error: multiple definition of common_chat_parse
* Fix JSON assertion failure in function call parsing
- Add proper validation that 'function' field is an object before accessing nested keys
- Handle missing 'arguments' field gracefully with default "{}"
- Prevents crash when parsing malformed tool call JSON structures
* Add comprehensive Qwen3 XML tool calling support with unit tests
- Implement Qwen3 XML parser with <tool_call>{"name": "func", "arguments": {...}}</tool_call> format
- Add model detection and routing for Qwen3 vs Kimi-K2 formats
- Create 8 comprehensive unit tests covering parsing, streaming, error handling
- Fix token format cleaning bug in kimi_k2_parser.hpp processing order
- Remove progressive parsing code and related utilities
- Add tool injection support for Qwen3 format in server utils
* Add DeepSeek R1 function calling support with comprehensive unit tests
- Implement complete DeepSeek R1 tool call parsing in common_chat_parser.cpp
- Add DeepSeek R1 model detection and tool injection in deepseek_r1_tools.hpp
- Update function_calls.hpp with DeepSeek R1 integration and content extraction
- Update documentation to reflect support for Kimi-K2, Qwen3, and DeepSeek R1 models
- Add comprehensive unit tests for DeepSeek R1 reasoning, tool calls, and integration
- Port exact implementation patterns from original llama.cpp for compatibility
Key features:
- Native DeepSeek R1 format: <|tool▁calls▁begin|>function<|tool▁sep|>name```json{}```<|tool▁call▁end|><|tool▁calls▁end|>
- Reasoning content extraction from <think>...</think> tags
- Multiple tool calls support with separate call blocks
- Model detection for deepseek-r1, deepseek_r1 naming patterns
- Integration with incremental parsing and streaming support
* Add partial parsing support for JSON and regex
- json-partial.h/cpp: JSON partial parsing functionality
- regex-partial.h/cpp: Regex partial parsing functionality
* Add format_chat integration tests for Qwen3 tool injection
- Add test_qwen3_format_chat_integration() to validate tool injection pipeline
- Test tool injection conditions and system message enhancement
- Verify JSON formatting and anti-preamble instructions
- Add comprehensive test documentation
Tests confirm tool injection works correctly - conversational preamble
issue is not in ik_llama.cpp but likely in UI configuration.
* Fix Qwen3 tool call parsing - pass model name to parser
Server was not passing model name to parse_chat_message_incremental(),
causing Qwen3 to fall back to Kimi-K2 parser and return tool calls
as content instead of proper tool_calls array.
* Fix non-streaming path to use model-specific parsing
Non-streaming responses were hardcoded to use Kimi-K2 format,
causing Qwen3 XML tool calls to be returned as content instead
of proper tool_calls array. Now uses same model detection as
streaming path for consistency.
* Update Qwen3 function call handling in server and tests
- Enhanced server function call detection and response formatting
- Improved test coverage for Qwen3 tool call scenarios
- Refined XML parsing for better tool execution support
* Add DeepSeek-R1 function call parsing support
Implements comprehensive parsing for all 4 DeepSeek-R1 function call formats:
- Format 1: Standard function call syntax (already supported)
- Format 2: Alternative function call patterns (already supported)
- Format 3: Tools array format - function\n```json\n{"tools": [...]}
- Format 4: XML wrapped format - <tool_call>function</think>Name\n```json\n{...}```</tool_call>
Key changes:
- Added parse_deepseek_r1_tools_array() following original parse_prefixed_json_tool_call_array pattern
- Added parse_deepseek_r1_xml_wrapped() following Hermes-2-Pro XML wrapper patterns
- Integrated both parsers into exception handling chain for robust fallback
- Added comprehensive TDD test coverage for all formats
- Anonymized all confidential information while preserving functionality
Resolves tool_calls_count=0 issue where DeepSeek-R1 models generated valid tool calls
but server failed to parse them correctly.
* Update function_calls.md documentation for DeepSeek-R1 Format 4
- Added Format 4 (XML wrapped) documentation with examples
- Updated implementation notes with correct parser order (3→4→1→2)
- Marked all DeepSeek-R1 formats as working (July 2025 update)
- Updated test status for Format 3 and 4 as passing
- Added parse_deepseek_r1_xml_wrapped() function reference
- Corrected implementation file line numbers
* Fix merge conflict in test-function-calls.cpp
- Removed incomplete merge conflict marker from line 3027
- Ensured all tests compile and pass successfully
- All DeepSeek-R1 formats (1-4) working correctly
- All streaming and content cleaning tests passing
* Fix DeepSeek R1 parsing issue with responses wrapped in think tags
Restore missing consume_rest() call from working PR #648 implementation.
When responses don't contain tool calls, remaining content after reasoning
parsing must be preserved as displayable content.
Fixes issue where entire responses wrapped in <think> tags resulted in
empty content output.
* Implement proper reasoning handling following original llama.cpp patterns
- Add missing reasoning_format and reasoning_in_content fields to common_chat_syntax
- Update try_parse_reasoning to match original llama.cpp logic exactly
- Add TDD test case with reasoning_in_content=true for DeepSeek R1
- Following TDD: test should now pass with proper syntax configuration
Based on original llama.cpp implementation patterns.
* TDD SUCCESS: Fix DeepSeek R1 thinking tag termination issue
✅ Test passes with reasoning_in_content=true configuration
- Content properly preserved: '<think>content</think>' displays fully
- Reasoning field empty as expected
- Following TDD: test-first approach validates the fix
Next: Update server to automatically apply this configuration.
* Complete server integration fix for DeepSeek R1 thinking tag termination
- Server now automatically sets reasoning_in_content=true for DeepSeek R1 models
- Fixes issue where responses wrapped in <think> tags appear empty to users
* Add TDD test case for DeepSeek R1 thinking tag termination issue
- Test reproduces the exact failure scenario reported by user
- Validates that reasoning_in_content=true fixes the issue
- Demonstrates empty content problem and working solution
* Add remaining TDD test changes for DeepSeek R1 thinking tag fix
* Add debug output after upstream merge
* Remove temporary benchmark and debug files
- Remove tests/benchmark-progressive-parsing.cpp (development tool, not part of core functionality)
- Remove tests/reproduce_bug.sh (debugging script, not needed for PR)
* Port cpu moe options from mainline (#672)
* Port cpu moe options from mainline
* Use strdup and int32_t to follow coding guidelines
* maxfp4: CUDA dequantize
* mxfp4: CUDA GEMV
* mxfp4: CUDA MMQ
* mxfp4: minor CUDA tweaks
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
Co-authored-by: Anton Sokolchenko <wsevendays@gmail.com>
Co-authored-by: Parsa <61601745+TheLegendOfKitty@users.noreply.github.com>
* Implement function calling / tools for ik_llama.cpp for Kimi K2
* Implement basic tool choice
* Backport llama.cpp tool calls support
* Enhance function calls with improved chat parser and string utilities
- Add new chat.h/chat.cpp and chat-parser.h/chat-parser.cpp for better chat handling
- Improve function calls parsing with fallback to llama.cpp builder pattern
- Add string utility functions (starts_with, ends_with, find_partial_stop)
- Update README with function calls testing instructions
- Enhance Kimi K2 parser and function calls documentation
- Add comprehensive test suite for function calls
- Update CMakeLists.txt and Makefile for new components
* Enhance function calling with unified streaming and parser improvements
- Fix streaming content cleanup to prevent function syntax in output
- Unify content extraction patterns with llama.cpp approach
- Improve Kimi K2 parser robustness and partial content handling
- Add comprehensive test coverage for function call scenarios
- Optimize chat message parsing and diff computation
* Replace hardcoded values in kimi_k2_parser.hpp with named constants
- Add compile-time constants for all token format markers
- Add compile-time constants for XML format markers
- Add compile-time constants for simple format patterns
- Replace all hardcoded string literals with named constants
- Use compile-time length calculation to avoid manual counting
- Improve maintainability and reduce magic numbers throughout parser
* Fix duplicate common_chat_parse definition
- Remove duplicate implementation from chat-parser.cpp
- Keep single implementation in chat.cpp following llama.cpp patterns
- Resolves linker error: multiple definition of common_chat_parse
* Fix JSON assertion failure in function call parsing
- Add proper validation that 'function' field is an object before accessing nested keys
- Handle missing 'arguments' field gracefully with default "{}"
- Prevents crash when parsing malformed tool call JSON structures
* Add comprehensive Qwen3 XML tool calling support with unit tests
- Implement Qwen3 XML parser with <tool_call>{"name": "func", "arguments": {...}}</tool_call> format
- Add model detection and routing for Qwen3 vs Kimi-K2 formats
- Create 8 comprehensive unit tests covering parsing, streaming, error handling
- Fix token format cleaning bug in kimi_k2_parser.hpp processing order
- Remove progressive parsing code and related utilities
- Add tool injection support for Qwen3 format in server utils
* Add DeepSeek R1 function calling support with comprehensive unit tests
- Implement complete DeepSeek R1 tool call parsing in common_chat_parser.cpp
- Add DeepSeek R1 model detection and tool injection in deepseek_r1_tools.hpp
- Update function_calls.hpp with DeepSeek R1 integration and content extraction
- Update documentation to reflect support for Kimi-K2, Qwen3, and DeepSeek R1 models
- Add comprehensive unit tests for DeepSeek R1 reasoning, tool calls, and integration
- Port exact implementation patterns from original llama.cpp for compatibility
Key features:
- Native DeepSeek R1 format: <|tool▁calls▁begin|>function<|tool▁sep|>name```json{}```<|tool▁call▁end|><|tool▁calls▁end|>
- Reasoning content extraction from <think>...</think> tags
- Multiple tool calls support with separate call blocks
- Model detection for deepseek-r1, deepseek_r1 naming patterns
- Integration with incremental parsing and streaming support
* Add partial parsing support for JSON and regex
- json-partial.h/cpp: JSON partial parsing functionality
- regex-partial.h/cpp: Regex partial parsing functionality
* Add format_chat integration tests for Qwen3 tool injection
- Add test_qwen3_format_chat_integration() to validate tool injection pipeline
- Test tool injection conditions and system message enhancement
- Verify JSON formatting and anti-preamble instructions
- Add comprehensive test documentation
Tests confirm tool injection works correctly - conversational preamble
issue is not in ik_llama.cpp but likely in UI configuration.
* Fix Qwen3 tool call parsing - pass model name to parser
Server was not passing model name to parse_chat_message_incremental(),
causing Qwen3 to fall back to Kimi-K2 parser and return tool calls
as content instead of proper tool_calls array.
* Fix non-streaming path to use model-specific parsing
Non-streaming responses were hardcoded to use Kimi-K2 format,
causing Qwen3 XML tool calls to be returned as content instead
of proper tool_calls array. Now uses same model detection as
streaming path for consistency.
* Update Qwen3 function call handling in server and tests
- Enhanced server function call detection and response formatting
- Improved test coverage for Qwen3 tool call scenarios
- Refined XML parsing for better tool execution support
* Add DeepSeek-R1 function call parsing support
Implements comprehensive parsing for all 4 DeepSeek-R1 function call formats:
- Format 1: Standard function call syntax (already supported)
- Format 2: Alternative function call patterns (already supported)
- Format 3: Tools array format - function\n```json\n{"tools": [...]}
- Format 4: XML wrapped format - <tool_call>function</think>Name\n```json\n{...}```</tool_call>
Key changes:
- Added parse_deepseek_r1_tools_array() following original parse_prefixed_json_tool_call_array pattern
- Added parse_deepseek_r1_xml_wrapped() following Hermes-2-Pro XML wrapper patterns
- Integrated both parsers into exception handling chain for robust fallback
- Added comprehensive TDD test coverage for all formats
- Anonymized all confidential information while preserving functionality
Resolves tool_calls_count=0 issue where DeepSeek-R1 models generated valid tool calls
but server failed to parse them correctly.
* Update function_calls.md documentation for DeepSeek-R1 Format 4
- Added Format 4 (XML wrapped) documentation with examples
- Updated implementation notes with correct parser order (3→4→1→2)
- Marked all DeepSeek-R1 formats as working (July 2025 update)
- Updated test status for Format 3 and 4 as passing
- Added parse_deepseek_r1_xml_wrapped() function reference
- Corrected implementation file line numbers
* Fix merge conflict in test-function-calls.cpp
- Removed incomplete merge conflict marker from line 3027
- Ensured all tests compile and pass successfully
- All DeepSeek-R1 formats (1-4) working correctly
- All streaming and content cleaning tests passing
* Fix DeepSeek R1 parsing issue with responses wrapped in think tags
Restore missing consume_rest() call from working PR #648 implementation.
When responses don't contain tool calls, remaining content after reasoning
parsing must be preserved as displayable content.
Fixes issue where entire responses wrapped in <think> tags resulted in
empty content output.
* Implement proper reasoning handling following original llama.cpp patterns
- Add missing reasoning_format and reasoning_in_content fields to common_chat_syntax
- Update try_parse_reasoning to match original llama.cpp logic exactly
- Add TDD test case with reasoning_in_content=true for DeepSeek R1
- Following TDD: test should now pass with proper syntax configuration
Based on original llama.cpp implementation patterns.
* TDD SUCCESS: Fix DeepSeek R1 thinking tag termination issue
✅ Test passes with reasoning_in_content=true configuration
- Content properly preserved: '<think>content</think>' displays fully
- Reasoning field empty as expected
- Following TDD: test-first approach validates the fix
Next: Update server to automatically apply this configuration.
* Complete server integration fix for DeepSeek R1 thinking tag termination
- Server now automatically sets reasoning_in_content=true for DeepSeek R1 models
- Fixes issue where responses wrapped in <think> tags appear empty to users
* Add TDD test case for DeepSeek R1 thinking tag termination issue
- Test reproduces the exact failure scenario reported by user
- Validates that reasoning_in_content=true fixes the issue
- Demonstrates empty content problem and working solution
* Add remaining TDD test changes for DeepSeek R1 thinking tag fix
* Add debug output after upstream merge
* Remove temporary benchmark and debug files
- Remove tests/benchmark-progressive-parsing.cpp (development tool, not part of core functionality)
- Remove tests/reproduce_bug.sh (debugging script, not needed for PR)
* Implement function calling / tools for ik_llama.cpp for Kimi K2
* Implement basic tool choice
* Backport llama.cpp tool calls support
* Enhance function calls with improved chat parser and string utilities
- Add new chat.h/chat.cpp and chat-parser.h/chat-parser.cpp for better chat handling
- Improve function calls parsing with fallback to llama.cpp builder pattern
- Add string utility functions (starts_with, ends_with, find_partial_stop)
- Update README with function calls testing instructions
- Enhance Kimi K2 parser and function calls documentation
- Add comprehensive test suite for function calls
- Update CMakeLists.txt and Makefile for new components
* Enhance function calling with unified streaming and parser improvements
- Fix streaming content cleanup to prevent function syntax in output
- Unify content extraction patterns with llama.cpp approach
- Improve Kimi K2 parser robustness and partial content handling
- Add comprehensive test coverage for function call scenarios
- Optimize chat message parsing and diff computation
* Replace hardcoded values in kimi_k2_parser.hpp with named constants
- Add compile-time constants for all token format markers
- Add compile-time constants for XML format markers
- Add compile-time constants for simple format patterns
- Replace all hardcoded string literals with named constants
- Use compile-time length calculation to avoid manual counting
- Improve maintainability and reduce magic numbers throughout parser
* Fix duplicate common_chat_parse definition
- Remove duplicate implementation from chat-parser.cpp
- Keep single implementation in chat.cpp following llama.cpp patterns
- Resolves linker error: multiple definition of common_chat_parse
* Fix JSON assertion failure in function call parsing
- Add proper validation that 'function' field is an object before accessing nested keys
- Handle missing 'arguments' field gracefully with default "{}"
- Prevents crash when parsing malformed tool call JSON structures
* Add comprehensive Qwen3 XML tool calling support with unit tests
- Implement Qwen3 XML parser with <tool_call>{"name": "func", "arguments": {...}}</tool_call> format
- Add model detection and routing for Qwen3 vs Kimi-K2 formats
- Create 8 comprehensive unit tests covering parsing, streaming, error handling
- Fix token format cleaning bug in kimi_k2_parser.hpp processing order
- Remove progressive parsing code and related utilities
- Add tool injection support for Qwen3 format in server utils
* Add DeepSeek R1 function calling support with comprehensive unit tests
- Implement complete DeepSeek R1 tool call parsing in common_chat_parser.cpp
- Add DeepSeek R1 model detection and tool injection in deepseek_r1_tools.hpp
- Update function_calls.hpp with DeepSeek R1 integration and content extraction
- Update documentation to reflect support for Kimi-K2, Qwen3, and DeepSeek R1 models
- Add comprehensive unit tests for DeepSeek R1 reasoning, tool calls, and integration
- Port exact implementation patterns from original llama.cpp for compatibility
Key features:
- Native DeepSeek R1 format: <|tool▁calls▁begin|>function<|tool▁sep|>name```json{}```<|tool▁call▁end|><|tool▁calls▁end|>
- Reasoning content extraction from <think>...</think> tags
- Multiple tool calls support with separate call blocks
- Model detection for deepseek-r1, deepseek_r1 naming patterns
- Integration with incremental parsing and streaming support
* Add partial parsing support for JSON and regex
- json-partial.h/cpp: JSON partial parsing functionality
- regex-partial.h/cpp: Regex partial parsing functionality
* Add format_chat integration tests for Qwen3 tool injection
- Add test_qwen3_format_chat_integration() to validate tool injection pipeline
- Test tool injection conditions and system message enhancement
- Verify JSON formatting and anti-preamble instructions
- Add comprehensive test documentation
Tests confirm tool injection works correctly - conversational preamble
issue is not in ik_llama.cpp but likely in UI configuration.
* Fix Qwen3 tool call parsing - pass model name to parser
Server was not passing model name to parse_chat_message_incremental(),
causing Qwen3 to fall back to Kimi-K2 parser and return tool calls
as content instead of proper tool_calls array.
* Fix non-streaming path to use model-specific parsing
Non-streaming responses were hardcoded to use Kimi-K2 format,
causing Qwen3 XML tool calls to be returned as content instead
of proper tool_calls array. Now uses same model detection as
streaming path for consistency.
* Update Qwen3 function call handling in server and tests
- Enhanced server function call detection and response formatting
- Improved test coverage for Qwen3 tool call scenarios
- Refined XML parsing for better tool execution support
* Add DeepSeek-R1 function call parsing support
Implements comprehensive parsing for all 4 DeepSeek-R1 function call formats:
- Format 1: Standard function call syntax (already supported)
- Format 2: Alternative function call patterns (already supported)
- Format 3: Tools array format - function\n```json\n{"tools": [...]}
- Format 4: XML wrapped format - <tool_call>function</think>Name\n```json\n{...}```</tool_call>
Key changes:
- Added parse_deepseek_r1_tools_array() following original parse_prefixed_json_tool_call_array pattern
- Added parse_deepseek_r1_xml_wrapped() following Hermes-2-Pro XML wrapper patterns
- Integrated both parsers into exception handling chain for robust fallback
- Added comprehensive TDD test coverage for all formats
- Anonymized all confidential information while preserving functionality
Resolves tool_calls_count=0 issue where DeepSeek-R1 models generated valid tool calls
but server failed to parse them correctly.
* Update function_calls.md documentation for DeepSeek-R1 Format 4
- Added Format 4 (XML wrapped) documentation with examples
- Updated implementation notes with correct parser order (3→4→1→2)
- Marked all DeepSeek-R1 formats as working (July 2025 update)
- Updated test status for Format 3 and 4 as passing
- Added parse_deepseek_r1_xml_wrapped() function reference
- Corrected implementation file line numbers
* Fix merge conflict in test-function-calls.cpp
- Removed incomplete merge conflict marker from line 3027
- Ensured all tests compile and pass successfully
- All DeepSeek-R1 formats (1-4) working correctly
- All streaming and content cleaning tests passing
* Implement function calling / tools for ik_llama.cpp for Kimi K2
* Implement basic tool choice
* Backport llama.cpp tool calls support
* Enhance function calls with improved chat parser and string utilities
- Add new chat.h/chat.cpp and chat-parser.h/chat-parser.cpp for better chat handling
- Improve function calls parsing with fallback to llama.cpp builder pattern
- Add string utility functions (starts_with, ends_with, find_partial_stop)
- Update README with function calls testing instructions
- Enhance Kimi K2 parser and function calls documentation
- Add comprehensive test suite for function calls
- Update CMakeLists.txt and Makefile for new components
* Enhance function calling with unified streaming and parser improvements
- Fix streaming content cleanup to prevent function syntax in output
- Unify content extraction patterns with llama.cpp approach
- Improve Kimi K2 parser robustness and partial content handling
- Add comprehensive test coverage for function call scenarios
- Optimize chat message parsing and diff computation
* Replace hardcoded values in kimi_k2_parser.hpp with named constants
- Add compile-time constants for all token format markers
- Add compile-time constants for XML format markers
- Add compile-time constants for simple format patterns
- Replace all hardcoded string literals with named constants
- Use compile-time length calculation to avoid manual counting
- Improve maintainability and reduce magic numbers throughout parser
* Fix duplicate common_chat_parse definition
- Remove duplicate implementation from chat-parser.cpp
- Keep single implementation in chat.cpp following llama.cpp patterns
- Resolves linker error: multiple definition of common_chat_parse
* Fix JSON assertion failure in function call parsing
- Add proper validation that 'function' field is an object before accessing nested keys
- Handle missing 'arguments' field gracefully with default "{}"
- Prevents crash when parsing malformed tool call JSON structures
* Add comprehensive Qwen3 XML tool calling support with unit tests
- Implement Qwen3 XML parser with <tool_call>{"name": "func", "arguments": {...}}</tool_call> format
- Add model detection and routing for Qwen3 vs Kimi-K2 formats
- Create 8 comprehensive unit tests covering parsing, streaming, error handling
- Fix token format cleaning bug in kimi_k2_parser.hpp processing order
- Remove progressive parsing code and related utilities
- Add tool injection support for Qwen3 format in server utils
* Add DeepSeek R1 function calling support with comprehensive unit tests
- Implement complete DeepSeek R1 tool call parsing in common_chat_parser.cpp
- Add DeepSeek R1 model detection and tool injection in deepseek_r1_tools.hpp
- Update function_calls.hpp with DeepSeek R1 integration and content extraction
- Update documentation to reflect support for Kimi-K2, Qwen3, and DeepSeek R1 models
- Add comprehensive unit tests for DeepSeek R1 reasoning, tool calls, and integration
- Port exact implementation patterns from original llama.cpp for compatibility
Key features:
- Native DeepSeek R1 format: <|tool▁calls▁begin|>function<|tool▁sep|>name```json{}```<|tool▁call▁end|><|tool▁calls▁end|>
- Reasoning content extraction from <think>...</think> tags
- Multiple tool calls support with separate call blocks
- Model detection for deepseek-r1, deepseek_r1 naming patterns
- Integration with incremental parsing and streaming support
* Add partial parsing support for JSON and regex
- json-partial.h/cpp: JSON partial parsing functionality
- regex-partial.h/cpp: Regex partial parsing functionality
* Add format_chat integration tests for Qwen3 tool injection
- Add test_qwen3_format_chat_integration() to validate tool injection pipeline
- Test tool injection conditions and system message enhancement
- Verify JSON formatting and anti-preamble instructions
- Add comprehensive test documentation
Tests confirm tool injection works correctly - conversational preamble
issue is not in ik_llama.cpp but likely in UI configuration.
* Fix Qwen3 tool call parsing - pass model name to parser
Server was not passing model name to parse_chat_message_incremental(),
causing Qwen3 to fall back to Kimi-K2 parser and return tool calls
as content instead of proper tool_calls array.
* Fix non-streaming path to use model-specific parsing
Non-streaming responses were hardcoded to use Kimi-K2 format,
causing Qwen3 XML tool calls to be returned as content instead
of proper tool_calls array. Now uses same model detection as
streaming path for consistency.
* Webui: add Rename/Upload conversation in header and sidebar
webui: don't change modified date when renaming conversation
* webui: add a preset feature to the settings #14649
* webui: Add editing assistant messages #13522
Webui: keep the following message while editing assistance response.
webui: change icon to edit message
* webui: DB import and export #14347
* webui: Wrap long numbers instead of infinite horizontal scroll (#14062)
fix sidebar being covered by main content #14082
---------
Co-authored-by: firecoperana <firecoperana>
* iq1_kt: basics
* iq1_kt: CUDA dequantize
Testing with LlaMA-3.1-8B-Instruct, we get almost the same PPL
as iq2_xxs, so about 0.2 bpw fewer bits for the same quality.
* iq1_kt: CUDA MMQ
* iq1_kt: CUDA MMVQ
* iq1_kt: AVX2 GEMM/GEMV
* iq1_kt: convert/repack to q8_0_r8 (AVX2)
* iq1_kt: slightly faster GEMV
18.6 t/s -> 19.4 t/s
* iq1_kt: NEON GEMM/GEMV
Pathetic as usual
* iq1_kt: slightly faster NEON - still pathetic
* iq1_kt: tiny bit better GEMV on NEON
* iq1_kt: convert/repack to q8_0_r8 (NEON)
* iq1_kt: very slightly faster convert/repack to q8_0_r8 on NEON
* Adding frgotten file
* iq1_kt: add to constants.py
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Experiments for 2.6875 bpw quants
At least according to rmse, this is significantly better than
q2_K, while using only 1/16 more bits per weight.
* iq2_kl: basics
* iq2_kl: CUDA dequantize
* iq2_kl: small improvement in PPL
Also check the two neighbouring values for the block scale
and use the one that minimizes RMSE.
* iq2_kl: MMQ
Quite good: PP-512(L3-8B) = 8472 t/s.
* iq2_kl: MMVQ
We get PP-128(L3-8B) = 162 t/s.
Which means that this is not quite as good as it should be as
(almost) same bpq q2_K is at 170 t/s.
* iq2_kl: Zen4 GEMM/GEMV
Not particularly fast. I may need to think about rearranging the bits.
* iq2_kl: better Zen4
* iq2_kl: convert/repack to q8_k_r8 (AVX2)
* iq2_kl: AVX2 GEMM/GEMV
* iq2_kl: WIP NEON
The compiler started crashing!!!
* iq2_kl: NEON
Had to work around a compiler crash when using vzip2q_u8 using
vqtbl2q_u8.
* iq2_kl: convert/repack to q8_k_r8 (NEON)
* iq2_kl: Metal dequantize
* iq2_kl: Metal GEMV - pretty slow
* iq2_kl: Metal GEMV - slightly better (40 t/s -> 44.5 t/s)
* iq2_kl: Metal GEMV - slightly better (44.5 t/s -> 46.5 t/s)
* iq2_kl: Metal GEMV - slightly better (46.5 t/s -> 47.2 t/s)
* iq2_kl: slightly better Metal dequantize
PP-512 goes to 476 t/s up from 466 t/s.
* iq2_kl: slightly better Metal dequantize
PP-512 goes to 492 t/s up from 476 t/s.
* Add iq2_kl to constants.py
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Merge vulkan code from mainline up to commit of 6/28/2025
* Vulkan Optimizations and Fixes (#8959)
* Optimize Vulkan REPEAT performance
* Use Vulkan GLSL fused multiply-add instruction where possible
* Add GGML_VULKAN_PERF option to output performance data per operator
* Rework and fix Vulkan descriptor set and descriptor pool handling
* Fix float32 concat f16 shader validation error
* Add Vulkan GROUP_NORM eps parameter
* Fix validation error with transfer queue memory barrier flags
* Remove trailing whitespaces
vulkan : do not use tensor->extra (#9407)
* vulkan : do not use tensor->extra
This patch allows using the Vulkan backend with the RPC backend as
tensor->extra is no longer used.
Ref: #8536
* Adapt GGML_VULKAN_CHECK_RESULTS to extra removal (#2)
---------
Co-authored-by: 0cc4m <picard12@live.de>
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan : fix build (#0)
ggml-ci
Improve Vulkan shader build system (#9239)
* Improve Vulkan shader builds system
- Add dependency to vulkan-shaders-gen to rebuild shaders when changing the shader compilation utility.
- Add option to generate debug info for Vulkan shaders to provide shader source to Vulkan shader profiling tools
* remove not required self dependency
ggml : fix build break for the vulkan-debug (#9265)
- windows build : Ok.
- linux build : Ok.
Signed-off-by: Changyeon Kim <cyzero.kim@samsung.com>
vulkan: correctly report support for OP_CONT (ggml/946)
test-backend-ops fails because ggml_cont aborts
when invoked passing an unsupported type.
This commit makes ggml_cont tests pass
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
vulkan: add dryrun support to sin and cos ops (ggml/947)
sin and cos failed test-backend-ops because they
tried to dereference a context pointer that is null
on dry runs.
This commit prevents that segfault.
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
# Conflicts:
# ggml/src/ggml-vulkan.cpp
Overlap cmdbuffer creation and cmdbuffer execution in Vulkan backend by submitting smaller cmdbuffers early. (#9118)
* Overlap cmdbuffer creation and cmdbuffer execution in Vulkan backend by submitting smaller cmdbuffers early.
* fix compile issues
* Fix issues where the last submit wasn't executed or handled properly.
* remove trailing whitespace
* Repair GGML_VULKAN_CHECK_RESULTS
* Increase submit counter only if actual work has been submitted and increase submit count to 100.
* Fix some nodes are not checked with GGML_VULKAN_CHECK_RESULTS enabled.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
Enable use to the rebar feature to upload buffers to the device. (#9251)
vulkan : argsort barriers must be under uniform control flow (ggml/951)
a return before a barrier (that happens only in some threads in
a workgroup) leads to UB.
While the old code actually works on some devices,
it fails on some others (i.e. "smaller" GPUs).
BTW, I think it would be better to set specialization constants
when the graph is built, in that way the local workgroup
could be sized appropriately.
But it would take a lot of work.
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
vulkan : fix build for GGML_VULKAN_RUN_TESTS, add TFLOPS to log (ggml/961)
vulkan : multithread pipeline creation (ggml/963)
vulkan : mul_mat: fix UB with small warps (ggml/952)
When the device's warp size is less than 16,
it is possible for loadstride_a (mul_mm.comp:114)
and loadstride_b (mul_mm.comp:115) to be set to 0.
Because they are calculated as: the workgroup size,
multiplied by LOAD_VEC_* (which can be 1) and divided by 16.
And the workgroup size is set to be the same as the
warp/subgroup size.
The loadstride_* variables are used as increments in the
loops that populate the buffers used for the multiplication.
When they are 0 they cause an infinite loop.
But infinite loops without side-effects are UB and the
values of loadstride_* are known at compile time.
So, the compiler quietly optimizes all the loops away.
As a consequence, the buffers are not populated and
the multiplication result is just a matrix with all elements
set to 0.
We prevent the UB by making sure that the workgroup size
will never be less than 16, even if our device has a
smaller warp size (e.g. 8).
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
vulkan : retry allocation with fallback flags (whisper/2451)
Co-authored-by: Samuel Morris <samuel.morris@artlist.io>
vulkan : improve ggml_vk_create_buffer error handling (#9898)
vulkan: Fix newly added tests for permuted mul_mat and 1D im2col (#10226)
vulkan: Throttle the number of shader compiles during the build step. (#10222)
Fixes#9582
Spawning too many concurrent copies of glslc leads to "Failed to create pipes"
errors on Linux. This change applies the same throttling we use for
multithreaded pipeline creation.
# Conflicts:
# ggml/src/vulkan-shaders/vulkan-shaders-gen.cpp
vulkan: Optimize contiguous copies (#10254)
* tests: Fix memory bandwidth calculation for perf tests
Add a flops calculation for flash attention.
Add one GGML_OP_CPY perf test.
* vulkan: Optimize contiguous copies
Add a variant of the copy shader for when the tensors are contiguous. Avoid
the complex addressing calculations, and do four elements per invocation
to hide some other overhead.
Apply similar changes to the scale shader, since scale is always contiguous.
Add a "progress bar" for shader compiles.
# Conflicts:
# tests/test-backend-ops.cpp
vulkan: Use macros to make the mat mul pipeline creation more concise (#10259)
Also add vk_matmul_pipeline2 to hold f16/f32 accumulator versions of a
pipeline. This isn't really used yet.
vulkan: Optimize binary ops (#10270)
Reuse the index calculations across all of src0/src1/dst. Add a shader
variant for when src0/src1 are the same dimensions and additional modulus
for src1 aren't needed. Div/mod are slow, so add "fast" div/mod that
have a fast path when the calculation isn't needed or can be done more
cheaply.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/acc.comp
ggml : vulkan logs (whisper/2547)
vulkan: Optimize some mat-vec mul quant shaders (#10296)
Compute two result elements per workgroup (for Q{4,5}_{0,1}). This reuses
the B loads across the rows and also reuses some addressing calculations.
This required manually partially unrolling the loop, since the compiler
is less willing to unroll outer loops.
Add bounds-checking on the last iteration of the loop. I think this was at
least partly broken before.
Optimize the Q4_K shader to vectorize most loads and reduce the number of
bit twiddling instructions.
Vulkan: Fix device info output format specifiers (#10366)
* Vulkan: Fix device info output format specifiers
* Vulkan: Use zu printf specifier for size_t instead of ld
vulkan: remove use of null initializer (#10372)
Seems like this isn't working for vulkan-over-metal when the array is sized
by a spec constant. Maybe a spirv-cross limitation?
vulkan: Optimize soft_max (#10301)
* vulkan: Optimize soft_max
Large soft_max could already saturate memory, but small/medium sizes were
pretty slow. The bulk of the gains for them comes from using a smaller
workgroup size, and making the workgroup size match the subgroup size also
makes the barriers much cheaper.
Cache some values in locals to avoid refetching/recomputing. And stamp
out a few "template instantiations" so smaller cases will fully unroll.
Add a missing early return for OOB rows. This happens when there are more
than 512 rows and the dispatch is 512 x H.
* vulkan: Further soft_max optimizations
Restore the workgroup size of 512 case, use it for >1024.
Use unrollable loops for more iteration counts.
vulkan: further optimize mul_mat_vec using larger loads (#10387)
* vulkan: Use pipeline_robustness to disable robustness in mul_mat_vec.
Add some early returns for nonexistent rows in mul_mat_vec shaders. These
can only be hit when dispatching a 2D grid of workgroups. Fix the logic
for the 2D grid of workgroups to round up.
Enable the pipeline robustness extension if it's available, and use it to
disable robustness for these pipelines. The instructions to do the bounds
checking contend for the same ALU resources as the bit twiddling dequant
instructions.
* vulkan: Add GLSL structure aliases for quant types to allow larger loads
In Vulkan it's not possible to cast pointer types, so instead you have to
declare an aliased binding for the memory with a different type. This
commit adds aliases for the quant formats using 16b ints, and in a few
places where the struct size is a multiple of 4 also using 32b ints.
Currently only q4_k's aliases are used, but others will be used in
subsequent commits.
* vulkan: use larger loads in q5_k and q6_k shaders.
Similar to the optimization I did in q4_k recently, this vectorizes some loads
and reduces the number of bit twiddling instructions.
* vulkan: use larger K step per iteration in mul_mat_vec.
Add vec4 dequantization functions, and use them to do K=8 per iteration in
mul_mat_vec. This uses 16b loads for the quant values and 128b loads for B
which helps reduce the load on the memory system.
The K_PER_ITER==2 logic is still there, just for F16/F32, and really only
because they support unaligned sizes.
Tweak the num_iters/unrolling logic to be simpler and catch a couple missed
unrolling opportunities.
vulkan: copy iq4_nl LUT into shared memory (#10409)
vulkan: predicate max operation in soft_max shaders/soft_max (#10437)
Fixes#10434
vulkan: Fix a vulkan-shaders-gen arugment parsing error (#10484)
The vulkan-shaders-gen was not parsing the --no-clean argument correctly.
Because the previous code was parsing the arguments which have a value only
and the --no-clean argument does not have a value, it was not being parsed
correctly. This commit can now correctly parse arguments that don't have values.
vulkan: fix group_norm (#10496)
Fix bad calculation of the end of the range. Add a backend test that
covers the bad case (taken from stable diffusion).
Fixes https://github.com/leejet/stable-diffusion.cpp/issues/439.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: optimize Q2_K and Q3_K mul_mat_vec (#10459)
vulkan: skip integer div/mod in get_offsets for batch_idx==0 (#10506)
vulkan: further optimize q5_k mul_mat_vec (#10479)
vulkan: Handle GPUs with less shared memory (#10468)
There have been reports of failure to compile on systems with <= 32KB
of shared memory (e.g. #10037). This change makes the large tile size
fall back to a smaller size if necessary, and makes mul_mat_id fall
back to CPU if there's only 16KB of shared memory.
vulkan: define all quant data structures in types.comp (#10440)
vulkan: get the first command buffer submitted sooner (#10499)
This is an incremental improvement over #9118 to get work to the GPU a bit
sooner. The first part is to start with a smaller number of nodes before
the first submit, and ramp it up to the current 100 nodes/submit. The
second part is to reduce the dryrun overhead for all the nodes that just
need to request descriptor space.
With these changes I get around 1-2% speedup on RTX 4070 combined with my
old Haswell-era CPU.
vulkan: Dynamic subgroup size support for Q6_K mat_vec (#10536)
* subgroup 64 version with subgroup add. 15% faster
scalable version
tested for subgroup sizes 16-128
* check for subgroup multiple of 16 and greater than 16
* subgroup sizes are always a power of 2 (https://github.com/KhronosGroup/GLSL/issues/45)
* force 16 sequential threads per block
* make 16 subgroup size a constant
vulkan: optimize and reenable split_k (#10637)
Use vector loads when possible in mul_mat_split_k_reduce. Use split_k
when there aren't enough workgroups to fill the shaders.
vulkan: Implement "fast divide" (mul+shift) for unary ops like copy (#10642)
vulkan: Add VK_NV_cooperative_matrix2 support for mul_mat and flash attention (#10206)
# Conflicts:
# ggml/src/vulkan-shaders/dequant_funcs_cm2.comp
# ggml/src/vulkan-shaders/flash_attn_cm2.comp
# ggml/src/vulkan-shaders/mul_mm_cm2.comp
Vulkan: VK_KHR_cooperative_matrix support to speed up prompt processing (#10597)
* Vulkan: Implement VK_KHR_cooperative_matrix support in the matrix matrix multiplication shader
* Improve performance with better q4_k and q5_k dequant and store unrolling
* Add Vulkan MUL_MAT and MUL_MAT_ID accumulator precision selection
* Rework mulmat shader selection and compilation logic, avoid compiling shaders that won't get used by device
* Vulkan: Implement accumulator switch for specific mul mat mat shaders
* Vulkan: Unroll more loops for more mul mat mat performance
* Vulkan: Add VK_AMD_shader_core_properties2 support to read Compute Unit count for split_k logic
* Disable coopmat support on AMD proprietary driver
* Remove redundant checks
* Add environment variable GGML_VK_DISABLE_COOPMAT to disable VK_KHR_cooperative_matrix support
* Fix rebase typo
* Fix coopmat2 MUL_MAT_ID pipeline selection
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: compile a test shader in cmake to check for coopmat2 support (#10713)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/ggml-vulkan/CMakeLists.txt
# ggml/src/vulkan-shaders/test_coopmat2_support.comp
Vulkan: fix NaN in tanh.comp with AMD proprietary driver on Windows (#10723)
* Vulkan: fix NaN in tanh.comp
* Faster NaN-free tanh
vulkan: fix compile warnings (#10731)
vulkan: disable spirv-opt for coopmat shaders (#10763)
There are some bugs in the 1.3.296 SDK, so disable this. It isn't strictly
necessary anyway.
Add missing dependency on vulkan-shaders-gen, so shaders get recompiled when it
changes.
Fix coopmat support reporting when glslc doesn't support NV_coopmat2.
vulkan: dynamic subgroup size for the remaining k quants (#10745)
* q5_k
q4_k
q3_k
q2_k
q6_k multi row example
* revert as multi row isnt faster for k quants
vulkan: request round-to-even for fp16 in im2col/rope_head (#10767)
Vulkan doesn't mandate a specific rounding mode, but the shader_float_controls
feature allows rounding mode to be requested if the implementation supports it.
Vulkan: Add VK_EXT_subgroup_size_control support to ensure full subgroups for coopmats (#10721)
* Vulkan: Add VK_EXT_subgroup_size_control support to ensure full subgroups for coopmats
* Fix subgroup size control extension support check
Add accf32 and accf16 checks for coopmats
* Also disable coopmats on amdvlk
Vulkan: Use improved q4_k and q5_k dequant code in dequant shaders (#10798)
vulkan: small mul_mat_vec optimizations (#10665)
* double the number of rows per workgroup
* Update ggml-vulkan.cpp
* Vulkan: Add VK_EXT_subgroup_size_control support to ensure full subgroups for coopmats
* only increase the number of rows for amd and subgroup size 64
* fix missing NUM_ROWS for mul_mat_vec_iq4_nl_f16_f32, untested
* use subgroup min and max to check for gcn (requires https://github.com/ggerganov/llama.cpp/pull/10721)
* manual merge ggml-vulkan.cpp
* set min and max subgroup size in any case
* Also double the number of rows for Intel GPUs
Change Debug print name
add GGML_ROPE_TYPE_MROPE
rwkv6: add wkv6 support for Vulkan backend (#10829)
* rwkv_wkv6 vulkan shader
* RWKV_WKV6 Vulkan op tests passed
Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
* Apply code format changes
Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
* add [[unroll]] and remove unnecessary conditions
* add uma support
* fix erros in EditorConfig Checker
---------
Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
Co-authored-by: Molly Sophia <mollysophia379@gmail.com>
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/wkv6.comp
vulkan: bugfixes for small subgroup size systems + llvmpipe test (#10809)
* ensure mul mat shaders work on systems with subgroup size less than 32
more fixes
add test
* only s_warptile_mmq needs to be run with 32 threads or more
# Conflicts:
# .github/workflows/build.yml
vulkan : fix soft_max.comp division by zero (whisper/2633)
This change prevents a division by zero error when p.KY is 0.
vulkan: optimize coopmat2 dequant functions (#10855)
Change the code to do 16b loads when possible and extract the appropriate
component late, so the code is effectively decoding a pair of elements and
then selecting one. This can allow more commoning to happen in the compiler
when neighboring elements are loaded.
vulkan: build fixes for 32b (#10927)
* vulkan: build fixes for 32b
Should fix#10923
* vulkan: initialize some buffer/offset variables
examples, ggml : fix GCC compiler warnings (#10983)
Warning types fixed (observed under MSYS2 GCC 14.2.0):
* format '%ld' expects argument of type 'long int', but argument has type 'size_t'
* llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp:81:46: warning: missing initializer for member '_STARTUPINFOA::lpDesktop' [-Wmissing-field-initializers] (emitted for all struct field except first)
# Conflicts:
# examples/export-lora/export-lora.cpp
vulkan: multi-row k quants (#10846)
* multi row k quant shaders!
* better row selection
* more row choices
* readjust row selection
* rm_kq=2 by default
vulkan: Use push constant offset to handle misaligned descriptors (#10987)
vulkan: im2col and matmul optimizations for stable diffusion (#10942)
* tests: Add im2col perf tests
* vulkan: optimize im2col, more elements per thread
* vulkan: increase small tile size for NV_coopmat2
* vulkan: change im2col to 512 elements per workgroup
vulkan: optimize mul_mat for small values of N (#10991)
Make the mul_mat_vec shaders support N>1 (as a spec constant, NUM_COLS) where
the batch_strides are overloaded to hold the row strides. Put the loads from the
B matrix in the innermost loop because it should cache better.
Share some code for reducing the result values to memory in mul_mat_vec_base.
# Conflicts:
# tests/test-backend-ops.cpp
fix: Vulkan shader gen binary path (#11037)
Vulkan: Add device-specific blacklist for coopmat for the AMD proprietary driver (#11074)
* Vulkan: Add device-specific blacklist for coopmat for the AMD proprietary driver
* Add (TM) to AMD name check
fix lora print
Disable GL_KHR_cooperative_matrix Vulkan extension if not available. (#11117)
* Disable GL_KHR_cooperative_matrix Vulkan extension if not available.
* Perform Vulkan extensions checks in a more sensible order
* Remove unnecessary #ifdef directive
# Conflicts:
# ggml/src/vulkan-shaders/test_coopmat_support.comp
llama: add support for QRWKV6 model architecture (#11001)
Vulkan: Fix float16 use on devices without float16 support + fix subgroup_size_control validation error (#11161)
* Vulkan: Remove float16 use in shaders
* Fix validation error about subgroup_size_control extension
fix: ggml: fix vulkan-shaders-gen build (#10448)
* fix: ggml: fix vulkan-shaders-gen build
The vulkan-shaders-gen target was not being built correctly
in case of cross-compilation.
Other outputs need to be built for the cross compile target,
but vulkan-shaders-gen needs to be built for the host.
* refactor: ggml: Improve vulkan-shaders-gen toolchain setup
- Add GGML_SHADERS_GEN_TOOLCHAIN CMake option.
- Auto-detect host toolchain if not set.
* refactor: ggml: Improve vulkan-shaders-gen toolchain setup
Use configure_file to generate host_toolchain.cmake from template
* fix: ggml: Fix compile error
Fix compile error not finding vulkan-shaders-gen
* fix: vulkan-shaders-gen build and path handling
Fix build issues with vulkan-shaders-gen:
- Add target dependency for correct build order
- Use CMAKE_HOST_SYSTEM_NAME for executable suffix
- Fix MSVC output directory in host toolchain
- Normalize path handling for cross-compilation
* fix: improve host compiler detection in vulkan shader build
Improve host compiler detection for vulkan shader generation:
- Add NO_CMAKE_FIND_ROOT_PATH to all compiler searches
- Consolidate compiler detection logic
- Fix Windows-specific MSVC detection
- Ensure correct compiler search in cross-compilation
* refactor: Simplify CMake function for detecting host compiler
Simplified the CMake function to improve the process of detecting the host compiler.
* fix: Remove unnecessary Vulkan library linkage in CMakeLists.txt
Since `vulkan-shader-gen.cpp` only requires the `glslc` executable
and not the Vulkan headers or libraries, CMakeLists.txt needs to
be corrected.
(See: ecc93d0558fc3ecb8a5af69d2ece02fae4710ade)
* refactor: Rename host_toolchain.cmake.in
- Rename host_toolchain.cmake.in to cmake/host-toolchain.cmake.in
* refactor: GGML_VULKAN_SHADERS_GEN_TOOLCHAIN
Rename the macro GGML_SHADERS_GEN_TOOLCHAIN to GGML_VULKAN_SHADERS_GEN_TOOLCHAIN
# Conflicts:
# ggml/src/ggml-vulkan/CMakeLists.txt
vulkan: scale caching for k quants + misc fixes (#11081)
* q6_k scale caching
* 16 bit unpack
* q4_k test (slow)
* revert it
* q3_k
* q2_k
* little stuff
* try precalculating products of a and q2_k scales
* Revert "try precalculating products of a and q2_k scales"
This reverts commit 65110b81f23f66331a50c6e889a7c1ab9470a86b.
* unpack should be u16, add vim swap to gitignore (about time)
* better q4_k scales
* q5_k
* better q6_k with separate paths for all threads and partial threads in use, plus some more optimizations
* q2_k better dequant
* q3_k optimizations
* q3_k use hmask simd from cpu avx version
* make the caches happy
* q3_k separate out calculation
* q2_k separate out
* little stuff
* use calc_superblock everywhere
* q2_k optimize scale calculation
* more barriers
vulkan: optimize coopmat2 q2_k dequant function (#11130)
vulkan: optimize coopmat2 q4_k/q5_k dequant functions. (#11206)
Do masking on whole dwords, fetch all scales at once.
vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl (#11166)
* vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl
Shaders are based on cpy.cu.
* vulkan: support copy from q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl to f32
* ggml: copy q->f32 assumes some contiguity in the destination
# Conflicts:
# ggml/src/ggml-cpu/ggml-cpu.c
# ggml/src/vulkan-shaders/copy_from_quant.comp
# ggml/src/vulkan-shaders/copy_to_quant.comp
vulkan: fix coopmat2 flash attention for non-contiguous inputs (#11281)
Add code similar to mul_mm_cm2 to force alignment of strides, to avoid
a performance regression.
Add noncontiguous FA tests in test-backend-ops.
Fixes#11268.
# Conflicts:
# tests/test-backend-ops.cpp
vulkan: fix coopmat2 validation failures (#11284)
mul mat and flash attention shaders were loading f32 types directly into
A/B matrices, which happens to work but is technically invalid usage.
For FA, we can load it as an Accumulator matrix and convert and this
is not in the inner loop and is cheap enough. For mul mat, it's more
efficient to do this conversion in a separate pass and have the input(s)
be f16.
coopmat2 requires SPIR-V 1.6 (related using to LocalSizeId). LocalSizeId
requires maintenance4 be enabled, and SPIR-V 1.6 requires Vulkan 1.3.
vulkan: fix diag_mask_inf (#11323)
With robustbufferaccess disabled, this shader was showing OOB stores. There
is a bounds check in the code, but the workgrouop dimensions were reversed vs
CUDA and it was running the wrong number of threads. So fix the workgroup
dimensions and disable robustness for this pipeline.
vulkan: sort shaders for more deterministic binary (#11315)
Fixes#11306.
Vulkan-run-test: fix mmq_wg_denoms (#11343)
There should be a copy-and-paste error here.
*mmq_wg_denoms should be used together with *warptile_mmq, instead of
wg_denoms.
vulkan: compile shaders on-demand (#11406)
Reduce first-run startup time and memory consumption.
Should fix#11339.
vulkan: Catch pipeline creation failure and print an error message (#11436)
* vulkan: Catch pipeline creation failure and print an error message
Also, fix some warnings from my on-demand compile change.
* vulkan: fix pipeline creation logging
vulkan: implement initial support for IQ2 and IQ3 quantizations (#11360)
* vulkan: initial support for IQ3_S
* vulkan: initial support for IQ3_XXS
* vulkan: initial support for IQ2_XXS
* vulkan: initial support for IQ2_XS
* vulkan: optimize Q3_K by removing branches
* vulkan: implement dequantize variants for coopmat2
* vulkan: initial support for IQ2_S
* vulkan: vertically realign code
* port failing dequant callbacks from mul_mm
* Fix array length mismatches
* vulkan: avoid using workgroup size before it is referenced
* tests: increase timeout for Vulkan llvmpipe backend
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
# Conflicts:
# ggml/src/vulkan-shaders/dequant_iq2_s.comp
# ggml/src/vulkan-shaders/dequant_iq2_xs.comp
# ggml/src/vulkan-shaders/dequant_iq2_xxs.comp
# ggml/src/vulkan-shaders/dequant_iq3_s.comp
# ggml/src/vulkan-shaders/dequant_iq3_xxs.comp
CUDA: non-contiguous (RMS) norm support (#11659)
vulkan: use smaller combined allocations to avoid fragmentation (#11551)
# Conflicts:
# ggml/src/ggml-alloc.c
vulkan: initial support for IQ4_XS quantization (#11501)
# Conflicts:
# ggml/src/vulkan-shaders/dequant_iq4_xs.comp
vulkan: optimize coopmat2 iq2/iq3 callbacks (#11521)
* vulkan: optimize coopmat2 iq2/iq3 callbacks
* build: trigger CI on GLSL compute shader changes
vulkan: print shared memory size (#11719)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: account for lookup tables when checking shared memory size (#11502)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: add environment variable GGML_VK_PREFER_HOST_MEMORY to avoid VRAM allocation (#11592)
vulkan: linux builds + small subgroup size fixes (#11767)
* mm subgroup size
* upload vulkan x86 builds
vulkan: initial support for IQ1_S and IQ1_M quantizations (#11528)
* vulkan: initial support for IQ1_S and IQ1_M quantizations
* vulkan: define MMV kernels for IQ1 quantizations
* devops: increase timeout of Vulkan tests again
* vulkan: simplify ifdef for init_iq_shmem
# Conflicts:
# ggml/src/vulkan-shaders/dequant_iq1_m.comp
# ggml/src/vulkan-shaders/dequant_iq1_s.comp
# ggml/src/vulkan-shaders/mul_mat_vec_iq1_m.comp
# ggml/src/vulkan-shaders/mul_mat_vec_iq1_s.comp
vulkan: support multi/vision rope, and noncontiguous rope (#11902)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/rope_multi.comp
# ggml/src/vulkan-shaders/rope_vision.comp
vulkan: implement several ops relevant for ggml_opt (#11769)
* vulkan: support memset_tensor
* vulkan: support GGML_OP_SUM
* vulkan: implement GGML_OP_ARGMAX
* vulkan: implement GGML_OP_SUB
* vulkan: implement GGML_OP_COUNT_EQUAL
* vulkan: implement GGML_OP_OPT_STEP_ADAMW
* vulkan: fix check_results RWKV_WKV6 crash and memory leaks
* vulkan: implement GGML_OP_REPEAT_BACK
* tests: remove invalid test-backend-ops REPEAT_BACK tests
* vulkan: fix COUNT_EQUAL memset using a fillBuffer command
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/argmax.comp
# ggml/src/vulkan-shaders/count_equal.comp
# ggml/src/vulkan-shaders/opt_step_adamw.comp
# ggml/src/vulkan-shaders/repeat_back.comp
# ggml/src/vulkan-shaders/sub.comp
# tests/test-backend-ops.cpp
vulkan: implement more backpropagation operators (#11914)
* vulkan: implement GGML_OP_ROPE_BACK
* vulkan: implement GGML_OP_RMS_NORM_BACK
* vulkan: implement GGML_OP_SILU_BACK
* vulkan: implement GGML_OP_SOFTMAX_BACK
# Conflicts:
# ggml/src/vulkan-shaders/rms_norm_back.comp
# ggml/src/vulkan-shaders/silu_back.comp
# ggml/src/vulkan-shaders/soft_max_back.comp
Add memset tensor in all backend interface
SYCL: implement memset ggml backend buffer interface (#12580)
* SYCL: implement memset ggml backend buffer interface
* use GGML_ABORT macro
* Do not wait for all queues to finish for memset operation
# Conflicts:
# ggml/src/ggml-sycl.cpp
add OP sigmoid (#12056)
Co-authored-by: Judd <foldl@boxvest.com>
# Conflicts:
# ggml/src/vulkan-shaders/sigmoid.comp
vulkan: fix assertion when qy_needs_dequant (#12068)
Looks like a copy/paste bug from qx_needs_dequant.
vulkan: improve im2col (#11826)
* vulkan: improve im2col performance
vulkan: matmul dequantization improvements (#12015)
* faster dequant for old quants
* dont use unpack for iq4_nl
* vec2 unpack for q8
vulkan: add specific MMV kernels for IQ2 and IQ3 quants + optimizations (#11595)
* vulkan: implement specialized MMV kernels for IQ2 quantizations
* vulkan: add MMV kernels for IQ3 quants
* vulkan: Increase MMV batch size and unroll IQ LUT setup
* vulkan: fix init_iq_shmem for WG sizes larger than tables
* vulkan: common batch size for all I-quants
# Conflicts:
# ggml/src/vulkan-shaders/mul_mat_vec_iq2_s.comp
# ggml/src/vulkan-shaders/mul_mat_vec_iq2_xs.comp
# ggml/src/vulkan-shaders/mul_mat_vec_iq2_xxs.comp
# ggml/src/vulkan-shaders/mul_mat_vec_iq3_s.comp
# ggml/src/vulkan-shaders/mul_mat_vec_iq3_xxs.comp
cuda/vulkan: specify fp32-only support for some operations in supports_op (ggml/1129)
ggml-ci
# Conflicts:
# ggml/src/ggml-cuda.cu
# tests/test-backend-ops.cpp
mat vec double buffer (#12188)
vulkan: fix bug in coopmat1 mul_mat_id (#12316)
* tests: run mul_mat_id with a larger N
* vulkan: fix bug in coopmat1 mul_mat_id
Update build.yml for Windows Vulkan builder to use Vulkan 1.4.304 SDK for VK_NV_cooperative_matrix2 support (#12301)
vulkan: Adjust coopmat2 tile sizes and selection heuristic (#12258)
vulkan: Pad N dimension of B matrix for coopmat2 perf, to avoid bounds checking (#12273)
* vulkan: Pad N dimension of B matrix for coopmat2 perf, to avoid bounds checking
vulkan: use fp32 in coopmat2 q4_k dequant function (#12309)
vulkan: subgroup size tuning (#12087)
* vulkan: subgroup size test
* Vulkan: Add device architecture enum and logic to recognize AMD generations
* vulkan: use new architecture logic to specify subgroup size
* Initial vulkan subgroup size tuning for RDNA3
* vulkan: commonize RDNA subgroup tuning
* vulkan: override subgroup size if required_subgroup_size = 0
* vulkan: disable warp 32 for RDNA3
* vulkan: fine tuned RDNA1 subgroup sizes
* vulkan: adjusted subgroup size map
* vulkan: fixed RDNA2 subgroup map
---------
Co-authored-by: 0cc4m <picard12@live.de>
vulkan: Add N/2 and N/4 optimized paths in coopmat2 shader (#12312)
ggml-vulkan: remove unused find_program(glslc) (#12416)
It's already found by FindVulkan.cmake in the parent CMakeLists
Vulkan: Default to 1GB allocations instead of 4GB to avoid fragmentation and driver issues (#12434)
vulkan: Submit once enough matmul work has been recorded (#12406)
I've been seeing significantly worse performance for tg with flash attention
enabled vs disabled, and it seems to be related to the submit heuristic.
Change the heuristic to check how many bytes worth of weight matrix are
used and flush every 100MB, and ramp up after the first few submits.
This seems to resolve the issue, and also increases perf for non-FA a bit.
vulkan: optimize iq1 coopmat2 dequant functions (#12427)
vulkan: workaround for AMD Windows driver 16 bit unpack8 bug (#12472)
Vulkan: RTE rounding for cpy to quant (#12480)
* Vulkan: RTE rounding for cpy to quant
Co-Authored-By: Jeff Bolz <jbolz@nvidia.com>
* remove trailing whitespace
* avoid duplicating pipeline_cpy_f32_quant
* fix copypasting issue
* remove duplicated code
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
vulkan: Optimize mul_mat_vec p021 and nc shaders (#12505)
* tests: add mul_mat perf/functional tests for p021/nc vulkan shaders
* vulkan: Optimize mul_mat_vec p021 and nc shaders.
These shaders are used in attention calculations, and when the KV cache grows
large they start to dominate the run time. For the nc shader (which is called
with large 'k' dimension), use unrolling and vector loads. For the p021 shader
(which is called with large 'm' and small 'k' dimensions), take advantage of
grouped query attention to reuse loads from the A matrix for the whole group,
and reduce the number of workgroups (too much overhead from tiny dispatches).
Using subgroupAdd in the p021 shader also helps, use that conditionally.
# Conflicts:
# tests/test-backend-ops.cpp
vulkan: fix mul_mat_vec failure in backend tests (#12529)
The OOB calculation could be wrong if the last iteration was during one of
the unrolled loops. Adjust the unrolling counts to avoid this. Add a couple
new backend tests that hit this failure on NVIDIA GPUs.
vulkan: fix coopmat shader generation when cross-compiling (#12272)
* vulkan: fix coopmat shader generation when cross-compiling
Previously the status of coopmat{,2} support isn't passed to the
vulkan-shaders-gen project building on the host, which leads to build
failure because of the cross-compiling code expecting coopmat{,2}
shaders that didn't get generated.
Fix this by passing the coopmat{,2} support status to vulkan-shaders
subproject.
Signed-off-by: Icenowy Zheng <uwu@icenowy.me>
* Only call coop-mat shaders once
* Fix whitespace
---------
Signed-off-by: Icenowy Zheng <uwu@icenowy.me>
Co-authored-by: bandoti <141645996+bandoti@users.noreply.github.com>
cmake: improve Vulkan cooperative matrix support checks (whisper/2966)
Co-authored-by: Sandro Hanea <me@sandro.rocks>
cmake : fix whitespace (#0)
Vulkan: Add DP4A MMQ and Q8_1 quantization shader (#12135)
* Vulkan: Add DP4A MMQ and Q8_1 quantization shader
* Add q4_0 x q8_1 matrix matrix multiplication support
* Vulkan: Add int8 coopmat MMQ support
* Vulkan: Add q4_1, q5_0 and q5_1 quants, improve integer dot code
* Add GL_EXT_integer_dot_product check
* Remove ggml changes, fix mmq pipeline picker
* Remove ggml changes, restore Intel coopmat behaviour
* Fix glsl compile attempt when integer vec dot is not supported
* Remove redundant code, use non-saturating integer dot, enable all matmul sizes for mmq
* Remove redundant comment
* Fix integer dot check
* Fix compile issue with unsupported int dot glslc
* Update Windows build Vulkan SDK version
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/mul_mmq.comp
# ggml/src/vulkan-shaders/mul_mmq_funcs.comp
# ggml/src/vulkan-shaders/quantize_q8_1.comp
# ggml/src/vulkan-shaders/test_integer_dot_support.comp
vulkan: fix build when glslc doesn't support coopmat (#12683)
Vulkan: Fix mmq int dot float cache size (#12722)
vulkan: Implement grouped query attention in the coopmat2 FA shader (#12559)
When adjacent batches of Q share the same batches of K/V, batch them into
the same workgroup. For example, when:
dst(128,32,1,1) = FA(q(128,1,32,1), k(128,16640,8,1), v(128,16640,8,1))
previously we would run 32 workgroups computing 1 result each, now we will
run 8 workgroups computing 4 results each.
This doesn't directly translate to better performance (at least when you have
>=32 SMs), but in a subsequent change I'll enable split_k which will scale much
better with 4x fewer workgroups.
cmake: remove caching from vulkan coopmat checks (#12719)
vulkan: Implement split_k for coopmat2 flash attention. (#12627)
When using group query attention, we have one workgroup per KV batch and this
can be very few workgroups (e.g. just 8 in some models). Enable split_k to
spread the work across SMs. This helps a lot when the KV cache is large.
# Conflicts:
# ggml/src/vulkan-shaders/flash_attn_split_k_reduce.comp
vulkan: Fix missing cmake logic for dot product extension (#12721)
vulkan: set cmake minimum and project name in vulkan-shaders (#12744)
vulkan: Hybrid waitForFences/getFenceStatus to reduce fence latency (#12630)
There seems to be a bubble waking up from waitForFences, which costs a few
percent performance and also increased variance in performance. This change
inserts an "almost_ready" fence when the graph is about 80% complete and we
waitForFences for the almost_ready fence and then spin (with _mm_pauses) waiting
for the final fence to be signaled.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
cmake: fix ggml-shaders-gen compiler paths containing spaces (#12747)
fixes error for compiler paths with spaces
Vulkan: Tune Vulkan mmq int dot shader for performance (#12767)
vulkan: Use unclamped loads for flash attention mask (#12720)
nem1 must be a multiple of GGML_KQ_MASK_PAD, and GGML_KQ_MASK_PAD is a multiple
of the number of rows in the matrix. The KV dim is a multiple of the number of
columns for the aligned shader.
vulkan: fix NaN issue in flash attention shader (#12776)
Use -FLT_MAX/2 rather than -inf as the initial value for computing the maximum.
vulkan: Use fp16 for the flash attention P*V multiplication (#12783)
This is consistent with the ggml-cuda behavior and the mul_mat fallback.
vulkan: In coopmat2 mmq, load q4_k/q5_k scales through shared memory (#12833)
q4_k and q5_k had a lot of redundant global loads where the same 16B of
scale information is repeatedly loaded and decoded during each loop iteration.
This change restructures the loops to more explicitly iterate over whole
blocks in the outer loop (with unrolled inner loop) and to copy/decode the
scale data into shared memory once at the start of each outer loop. The copy
is pipelined so the scale load from global memory is relatively cheap.
This improves q4_k/q5_k model prompt processing performance by around 5-7%.
I briefly tried applying this to q6_k and q4_0, and it didn't help for q6_k
and hurt for q4_0.
The big "else" path in mul_mm_cm2.comp that had all the clamped/unclamped
variants isn't used as often as it originally was (e.g. due to the padded_N
change), so I trimmed it down to offset some of the new complexity of the
semi-manual loop unrolling.
vulkan: use aligned loads for flash attention mask (#12853)
Rewrite the stride logic for the mask tensor in the FA shader to force the
stride to be aligned, to allow using more efficient loads.
vulkan: enable coopmat2 FA gqa and split_k optimizations more often (#12931)
The grouped query attention optmization doesn't require a power of two ratio,
the only thing relying on it was the modulo operation written as bitwise &.
split_k need not depend on gqa_ratio - enable it any time there's only one
workgroup in the X dimension. The shader gets the split index from the x coord,
and multiple workgroups in the X dimension (pre-split) indicates a larger
FA operation that wouldn't need splitting.
vulkan: support noncontiguous rms_norm (#13031)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: matmul gcn tuning (#13016)
* tune matmul for gcn
* this one is more power efficient
* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp
Co-authored-by: 0cc4m <picard12@live.de>
* disable this tune for the proprietary driver
---------
Co-authored-by: 0cc4m <picard12@live.de>
vulkan: use uint array index to avoid glslang bug (#13193)
vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader (#13191)
* vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader
vulkan: Add bfloat16 support (#12554)
* vulkan: Add bfloat16 support
This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.
It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.
The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.
* vulkan: Support bf16 tensors without the bf16 extension or coopmat support
Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.
* vulkan: bfloat16 fixes (really works without bfloat16 support now)
* vulkan: fix spirv-val failure and reenable -O
# Conflicts:
# ggml/src/vulkan-shaders/test_bfloat16_support.comp
vulkan: Additional type support for unary, binary, and copy (#13266)
Support f16->f32 copy.
Support f16->f16 and f32->f32 unary ops.
Support all combinations of f16/f32 for src0/src1/dst for add/sub/mul/div.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: Allow up to 4096 elements for mul_mat_id row_ids (#13326)
This assert fired running Qwen_Qwen3-30B-A3B-Q2_K.gguf:
GGML_ASSERT(nei0 * nei1 <= 3072);
The tensor is 8 x 512. Increase this array size to accommodate.
vulkan: scalar flash attention implementation (#13324)
* vulkan: scalar flash attention implementation
* vulkan: always use fp32 for scalar flash attention
* vulkan: use vector loads in scalar flash attention shader
* vulkan: remove PV matrix, helps with register usage
* vulkan: reduce register usage in scalar FA, but perf may be slightly worse
* vulkan: load each Q value once. optimize O reduction. more tuning
* vulkan: support q4_0/q8_0 KV in scalar FA
* CI: increase timeout to accommodate newly-supported tests
* vulkan: for scalar FA, select between 1 and 8 rows
* vulkan: avoid using Float16 capability in scalar FA
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/flash_attn.comp
vulkan: workaround FA compile failures on macos (#13517)
vulkan: KHR_coopmat flash attention (#13506)
This shader uses coopmat1 to do the Q*K^T multiply. The P*V multiply is more
difficult for various reasons so I haven't done it. Performance for this
shader is around 2.5x better than for the scalar shader when doing prompt
processing. Some of the benefit may be from other optimizations like staging
through shared memory, or splitting by rows.
# Conflicts:
# ggml/src/vulkan-shaders/flash_attn_cm1.comp
cmake: simplify vulkan shader test logic (#13263)
vulkan: use scalar FA rather than coopmat2 when N==1 (#13554)
Add pipeline_acc_f32
vulkan: move common FA code to flash_attn_base.comp (#13556)
* vulkan: move common FA code to flash_attn_base.comp
* vulkan: move common FA index/stride setup code to flash_attn_base.comp
* build fix
# Conflicts:
# ggml/src/vulkan-shaders/flash_attn_base.comp
cmake: use the current build config for vulkan-shaders-gen (#13595)
* fix: use the current build config for `vulkan-shaders-gen`
* fix: only pass a valid build type to `--config`
Vulkan: Add f32 accumulator support to quantized mul mat to fix GLM4 32B incoherence (#13607)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: fix warnings (#13626)
* small fixes
* remove ifdef
use LOG_WARN to replace `std::cerr` (#13657)
vulkan: Disable coopmat/coopmat2/bfloat extensions if glslc doesn't support it (#13696)
vulkan: support CPY from any type to itself (#13695)
Reuse the f16/f32 copy shaders, and just scale the number of elements
according to the type size.
add GGML_LOG_WARN
vulkan: mark IM2COL as supporting non-contig (#13783)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: use timestamp queries for GGML_VULKAN_PERF (#13817)
Also change it to be controlled by an env var rather than cmake flag
vulkan : Remove unexpected ; (ggml/1253)
vulkan: fix warnings in perf logger querypool code (#13937)
ggml-vulkan: adds support for op CONV_TRANSPOSE_1D (#13813)
* * ggml-vulkan: adds op CONV_TRANSPOSE_1D
* test-backend-ops: adds more spohisticated tests for CONV_TRANSPOSE_1D
* Missing barrier added to shader.
Number of additional tests reduced to 108.
* * Fixes typo in variable name.
* Removes extra whitespaces.
* Adds int64->int32 casts to prevent possible warnings.
* Problem size reduced in tests to pass tests with llvmpipe.
* supports_op condition moved from unintended position
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/conv_transpose_1d.comp
vulkan: Enable VK_KHR_cooperative_matrix extension for Intel Xe2 GPUs (#14001)
* allowing B580 and U9-288V
* experimenting code to detect Xe2
* allowing coopmat only for Xe2 GPUs
* fixed comment wording
* fixed comment wording
* removed unnecessary driver check
Vulkan: Don't default to CPU device (like llvmpipe), even if no other device is available, to allow fallback to CPU backend (#14099)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: force device 0 in CI (#14106)
Add GGML_LOG_INFO
vulkan: Track descriptor pools/sets per-context (#14109)
Use the same descriptor set layout for all pipelines (MAX_PARAMETER_COUNT == 8)
and move it to the vk_device. Move all the descriptor pool and set tracking to
the context - none of it is specific to pipelines anymore. It has a single vector
of pools and vector of sets, and a single counter to track requests and a single
counter to track use.
vulkan: Better thread-safety for command pools/buffers (#14116)
This change moves the command pool/buffer tracking into a vk_command_pool
structure. There are two instances per context (for compute+transfer) and
two instances per device for operations that don't go through a context.
This should prevent separate contexts from stomping on each other.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: mutex around vkQueueSubmit (#14127)
This fixes the remaining crash in test-thread-safety on my system.
cmake: clean up external project logic for vulkan-shaders-gen (#14179)
* Remove install step for vulkan-shaders-gen
* Add install step to normalize msvc with make
* Regenerate modified shaders at build-time
# Conflicts:
# .github/workflows/build.yml
cmake: remove shader-gen step-targets from ggml-vulkan (#14226)
* Remove step-targets from vulkan-shaders-gen
* Unset DESTDIR when building vulkan-shaders-gen
Vulkan: Set device max size for host memory to avoid OOM warning and fallback to CPU buffer (#14249)
Add support for VK_EXT_debug_utils to add labels to Vulkan objects. (#13792)
* Add support for VK_EXT_debug_utils to add labels to Vulkan objects. In step 1 compute pipelines are getting labeled.
* remove #ifdef for debug utils and add queue marker.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: update windows SDK in CI (#14334)
vulkan: update windows SDK in release.yml (#14344)
# Conflicts:
# .github/workflows/release.yml
cmake: regen vulkan shaders when shaders-gen sources change (#14398)
* Add shaders-gen sources as target deps
vulkan: Fix GGML_VULKAN_SHADER_DEBUG_INFO (#14427)
This setting needs to be passed through to vulkan-shaders-gen
vulkan: lock accesses of pinned_memory vector (#14333)
vulkan: handle noncontig in the final case of ggml_vk_get_cpy_pipeline (#14378)
Fix cuda build error
test
* remove new cpu backend and yml files
* remove new op and GGML_ROPE_TYPE_NEOX
* fix build error
* change cmake file to add matrix operation
* remove coopmat2 check in flash attention
* print gpu info for vulkan
* disable fuse to recover vulkan performance
---------
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: firecoperana <firecoperana>
* add dry sampler
* use vocab instead of model in dry_init function
* fix compile error for build test
---------
Co-authored-by: firecoperana <firecoperana>
* Add RPC backend in device list to override tensors.
* rpc : prevent crashes on invalid input (#9040)
Add more checks which prevent RPC server from crashing if invalid input
is received from client
# Conflicts:
# ggml/src/ggml-rpc.cpp
* rpc : print error message when failed to connect endpoint (#9042)
* Fix RPC error
* Add vulkan, sycl to rpc backend
* add thread in rpc cpu backend
* add cache folder and other improvement in rpc
* add header file
* support for models with non-512 aligned tensors
* rpc : do not wait for response when sending RPC_CMD_SET_TENSOR (#12943)
RPC_CMD_SET_TENSOR always returns an empty response and we send this 4
times per token. We can improve TG speed if we don't wait for this empty
response.
The performance impact of this change depends on the network latency.
# Conflicts:
# ggml/src/ggml-rpc.cpp
* fix(rpc): Improve input validation and error handling (#13069)
* fix(rpc): Improve input validation and error handling
The `rpc-server` was vulnerable to Denial of Service attacks via
several RPC commands (`SET_TENSOR`, `GRAPH_COMPUTE`, etc.). Malformed
messages could trigger failed assertions (e.g., invalid `ggml_type`)
or out-of-bounds reads/writes leading to `GGML_ABORT` calls,
crashing the server process.
This PR introduces robust input validation and replaces `abort()`
calls with graceful error handling:
- **Type Validation:** `deserialize_tensor` now checks if the
`tensor->type` is within the valid `GGML_TYPE_COUNT` range
*before* calling `ggml_new_tensor_4d`. Returns `nullptr` on
invalid type.
- **Bounds Checks:** Replaced `GGML_ABORT` in `set_tensor`,
`set_tensor_hash`, and `get_tensor` handlers with error
logging and returning `false` when data/offset parameters
are out of buffer bounds.
- **Size Checks:** Added safe arithmetic checks (for overflow) in
`graph_compute` when calculating required message sizes based
on client-provided `n_nodes` and `n_tensors`. Returns early
if the reported sizes conflict with the actual message size or
would lead to overflow.
- **Error Propagation:**
- `create_node` now checks for `nullptr` return values from
`deserialize_tensor` and its recursive calls, propagating
`nullptr` upwards on failure. Uses `find` instead of `at`
for safer map access.
- `copy_tensor` now checks for `nullptr` from `deserialize_tensor`
and sets the response status to failure if deserialization
or bounds checks fail.
- `graph_compute` now checks for `nullptr` return from
`create_node` and returns failure status correctly. The final
return value now reflects the actual computation status.
These changes improve the RPC server's resilience
against malformed client requests, preventing crashes and ensuring
errors are handled more gracefully.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* refactor(rpc): address pr comments
removed comments and unnecessary returns
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* refactor(rpc): ambiguous nullptr from create_node
rpc_server::create_node could previously return nullptr if the input ID
was 0 (valid) or if an internal error (deserialization, recursion
failure) occurred (invalid). This ambiguity made error handling
difficult for the caller (`graph_compute`).
This commit clarifies the meaning of nullptr:
- `graph_compute` now checks if the input 'id' was non-zero when
`create_node` returns nullptr, correctly identifying failures
versus intentional null links.
- `create_node` avoids recursive calls for zero IDs and propagates
nullptr unambiguously on failure during recursion.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* refactor(rpc): initial zero check in create_node
The caller (`graph_compute`) already checks `id != 0` when handling
a `nullptr` return from `create_node`, correctly distinguishing
intentional null links from actual errors. This makes the initial
`if (id == 0)` check redundant.
Also removes the log message when a tensor ID is not found in the
provided map which was added in this branch.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* fix(rpc): Handle get_alloc_size failure in server
Check the return value of `server.get_alloc_size` in the RPC server
loop. If the call fails, return early to close the connection.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* refactor(rpc): input size validation in graph_compute
Removes detailed, step-by-step size calculations and overflow
checks in favor of simpler direct comparisons, assuming 64-bit
overflow is unlikely.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* refactor(rpc): remove extra status code setting
Removes the explicit setting of `response.result = GGML_STATUS_FAILED`
when `create_node` returns `nullptr` within `graph_compute`.
Primary signal is the `false` return value in case of failure.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* refactor(rpc): remove redundant check for tensor->type
Breaks CI on ubuntu-cpu-make. Tensor type is uint32_t, thus
the check is not needed.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
---------
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
# Conflicts:
# ggml/src/ggml-rpc.cpp
* rpc : fix cache directory initialization (#13188)
Signed-off-by: xiaofei <hbuxiaofei@gmail.com>
# Conflicts:
# examples/rpc/rpc-server.cpp
* rpc : avoid uninitialized memory in serialize_tensor (#13210)
Zero out the name and padding buffers.
* fix merge error
* Add hello command in RPC
* bug fix
* add rpc header
* fix bug for missing rpc names
* add tpc no delay for rpc
* add back webui
* fix rpc function not found error
---------
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
Signed-off-by: xiaofei <hbuxiaofei@gmail.com>
Co-authored-by: firecoperana <firecoperana>
Co-authored-by: Radoslav Gerganov <rgerganov@gmail.com>
Co-authored-by: matt23456 <matt23456>
Co-authored-by: Ville Vesilehto <ville@vesilehto.fi>
Co-authored-by: xiaofei <hbuxiaofei@gmail.com>
Co-authored-by: Justin Santa Barbara <justinsb@google.com>
* Add RPC backend in device list to override tensors.
* rpc : prevent crashes on invalid input (#9040)
Add more checks which prevent RPC server from crashing if invalid input
is received from client
# Conflicts:
# ggml/src/ggml-rpc.cpp
* rpc : print error message when failed to connect endpoint (#9042)
* Fix RPC error
* Add vulkan, sycl to rpc backend
* add thread in rpc cpu backend
* add cache folder and other improvement in rpc
* add header file
* support for models with non-512 aligned tensors
* rpc : do not wait for response when sending RPC_CMD_SET_TENSOR (#12943)
RPC_CMD_SET_TENSOR always returns an empty response and we send this 4
times per token. We can improve TG speed if we don't wait for this empty
response.
The performance impact of this change depends on the network latency.
# Conflicts:
# ggml/src/ggml-rpc.cpp
* fix(rpc): Improve input validation and error handling (#13069)
* fix(rpc): Improve input validation and error handling
The `rpc-server` was vulnerable to Denial of Service attacks via
several RPC commands (`SET_TENSOR`, `GRAPH_COMPUTE`, etc.). Malformed
messages could trigger failed assertions (e.g., invalid `ggml_type`)
or out-of-bounds reads/writes leading to `GGML_ABORT` calls,
crashing the server process.
This PR introduces robust input validation and replaces `abort()`
calls with graceful error handling:
- **Type Validation:** `deserialize_tensor` now checks if the
`tensor->type` is within the valid `GGML_TYPE_COUNT` range
*before* calling `ggml_new_tensor_4d`. Returns `nullptr` on
invalid type.
- **Bounds Checks:** Replaced `GGML_ABORT` in `set_tensor`,
`set_tensor_hash`, and `get_tensor` handlers with error
logging and returning `false` when data/offset parameters
are out of buffer bounds.
- **Size Checks:** Added safe arithmetic checks (for overflow) in
`graph_compute` when calculating required message sizes based
on client-provided `n_nodes` and `n_tensors`. Returns early
if the reported sizes conflict with the actual message size or
would lead to overflow.
- **Error Propagation:**
- `create_node` now checks for `nullptr` return values from
`deserialize_tensor` and its recursive calls, propagating
`nullptr` upwards on failure. Uses `find` instead of `at`
for safer map access.
- `copy_tensor` now checks for `nullptr` from `deserialize_tensor`
and sets the response status to failure if deserialization
or bounds checks fail.
- `graph_compute` now checks for `nullptr` return from
`create_node` and returns failure status correctly. The final
return value now reflects the actual computation status.
These changes improve the RPC server's resilience
against malformed client requests, preventing crashes and ensuring
errors are handled more gracefully.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* refactor(rpc): address pr comments
removed comments and unnecessary returns
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* refactor(rpc): ambiguous nullptr from create_node
rpc_server::create_node could previously return nullptr if the input ID
was 0 (valid) or if an internal error (deserialization, recursion
failure) occurred (invalid). This ambiguity made error handling
difficult for the caller (`graph_compute`).
This commit clarifies the meaning of nullptr:
- `graph_compute` now checks if the input 'id' was non-zero when
`create_node` returns nullptr, correctly identifying failures
versus intentional null links.
- `create_node` avoids recursive calls for zero IDs and propagates
nullptr unambiguously on failure during recursion.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* refactor(rpc): initial zero check in create_node
The caller (`graph_compute`) already checks `id != 0` when handling
a `nullptr` return from `create_node`, correctly distinguishing
intentional null links from actual errors. This makes the initial
`if (id == 0)` check redundant.
Also removes the log message when a tensor ID is not found in the
provided map which was added in this branch.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* fix(rpc): Handle get_alloc_size failure in server
Check the return value of `server.get_alloc_size` in the RPC server
loop. If the call fails, return early to close the connection.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* refactor(rpc): input size validation in graph_compute
Removes detailed, step-by-step size calculations and overflow
checks in favor of simpler direct comparisons, assuming 64-bit
overflow is unlikely.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* refactor(rpc): remove extra status code setting
Removes the explicit setting of `response.result = GGML_STATUS_FAILED`
when `create_node` returns `nullptr` within `graph_compute`.
Primary signal is the `false` return value in case of failure.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* refactor(rpc): remove redundant check for tensor->type
Breaks CI on ubuntu-cpu-make. Tensor type is uint32_t, thus
the check is not needed.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
---------
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
# Conflicts:
# ggml/src/ggml-rpc.cpp
* rpc : fix cache directory initialization (#13188)
Signed-off-by: xiaofei <hbuxiaofei@gmail.com>
# Conflicts:
# examples/rpc/rpc-server.cpp
* rpc : avoid uninitialized memory in serialize_tensor (#13210)
Zero out the name and padding buffers.
* fix merge error
* Add hello command in RPC
* bug fix
* add rpc header
* fix bug for missing rpc names
* add tpc no delay for rpc
* add back webui
---------
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
Signed-off-by: xiaofei <hbuxiaofei@gmail.com>
Co-authored-by: firecoperana <firecoperana>
Co-authored-by: Radoslav Gerganov <rgerganov@gmail.com>
Co-authored-by: matt23456 <matt23456>
Co-authored-by: Ville Vesilehto <ville@vesilehto.fi>
Co-authored-by: xiaofei <hbuxiaofei@gmail.com>
Co-authored-by: Justin Santa Barbara <justinsb@google.com>
* Adding top-n-sigma sampler
* Fix typos in XTC PR
* Update README.md for main and server
* More README
* More README
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* WIP
* WIP
* WIP
* Testing Trellis quantization
Using 12 bits per 8 weights I get a better rmse than
iq2_xxs. I still need to see how quantizing the group-of-8
scales will affect accuracy. By AVX2 SIMDifying the search
for the best code, LLaMA-3.1-8B gets quantized in 130 seconds
on the Ryzen-7950X CPU - sluggish but still acceptable.
* Testing Trellis quantization: 4-bit quantized block scales
rmse increases by just 3%, so this is beating iq2_xss in terms
of rmse at the same 2.0625 bpw.
* Testing Trellis quantization: playing with scales and generators
* iq2_kt: quantize / dequantize
I now see that I was comparing apples to oranges:
iq2_xxs was using a weight of sigma^2/4 + x^2, while
the Trellis approach wasn't (weight = 1). Once I use the same weight,
iq2_kt is actually slightly worse than iq2_xxs in terms
of rmse, so does not look promising at this point.
Also, once each group of 8 Trellis values no longer has a
constant sum(q^2) that we can precompute, quantization
becomes significantly slower (476 seconds for LLaMA-3.1-8B).
* iq2_kt: CUDA dequantize
so we can run perplexity calcs.
As already indicated by rmse, the 2-bit trellis approach is
quite a bit worse than iq2_xxs.
* WIP
* WIP
* WIP - try larger blocks
With blocks of 32 and 16 bits per groups of 8 the brute force
seach becomes prohibitive in terms of CPU time (30+ minutes
for 8B LLaMA after SIMDifying with AVX2). The trick is to
group the points in clusters, find the nearest cluster,
and only search within the cluster.
* iq2_kt - this is better
Using blocks of 32 and 16 bits per group of 8 weights
it beats iq2_xxs in terms of PPL by a significant margin.
It is 0.0625 bpw larger, but even if we go to 15 bits per
group od 8 (so 0.0625 bpw less than iq2_xxs), PPL is still
lower.
* iq2_kt - even better
Re-quantize after determining block scales
(at the epxense of much longer quantization time).
* iq2_kt: CUDA dot product
Implemented as DMMV.
Very slow - just 81 t/s for LLaMA-3.1-8B.
Then again, Q2_K_S with forced to use DMMV only
gets 112 t/s vs 145 t/s via MMVQ. My memory is that
when the DMMV kernels were properly maintained/used,
DMMV was about on par with MMVQ for k-quants on my GPU.
* iq2_kt: very slightly faster CUDA dot product
* iq2_kt: f16 CUDA dot product
We arrive at 112 t/s.
* iq2_kt: faster f16 CUDA dot product
We arrive at 139 t/s (no FA), and 149 t/s (FA).
My RTX-4080 is ~20% slower than the RTX-6000 quoted in the
QTIP repository, so with FA (which I'm sure they also used)
we are at around ~180 t/s on their GPU, so almost matching
their performance.
* iq2_kt: faster f16 CUDA dot product
We arrive at 146 t/s (no FA), and 158 t/s (FA).
This is measured for LLaMA-3.1-8B with output.weight
left as f16.
* Minor
* Adding iq3_kt
3.125 bpw. So far does not look good on the PPL vs bpw plot.
* Forgotten change
* WIP
* WIP
* iq3_kt WIP: slowly improving
PPL(LLaMA-3.1-8B-Instruct, 8192) is now 6.8322, which is
starting to be competitive/slightly better than other quants.
* WIP
* iq3_kt WIP: slowly improving
PPL(LLaMA-3.1-8B-Instruct, 8192) is now 6.7892
* iq3_kt WIP: slowly improving
PPL(LLaMA-3.1-8B-Instruct, 8192) is now 6.7689 after shrinking
by 0.015 bpw by using iq4_k instead of q5_k for attn_v.
* iq3_kt WIP: speed up quantization
Nearly 60% improvement of quantization speed by having the
points nelonging to a cluster copied to contiguous memory
during initialization, and then accessed sequantially while
searching for the closest point. LLaMA-3.1-8B now gets
quantized in ~150 seconds on the Ryzen-5975WX.
* iq3_kt speed up quantization
Same trick as last commit applied to iq2_kt. Here we get
an even larger speedup: quantization time on the Ryzen-5975WX
for LLaMA-3.1-8B drops to 195 seconds from 375 seconds!
* iq3_kt: CUDA dot product
* iq2_kt: SOTA
We arrive at
PPL(LLaMA-3.1-8B-Instruct, 8192) = 9.2406
PPL(LLaMA-2-7B, 4096) = 6.4179
* iq2_kt: SOTA
We arrive at
PPL(LLaMA-3.1-8B-Instruct, 8192) = 9.1642
PPL(LLaMA-2-7B, 4096) = 6.3920
* Adding iq4_kt - not competitive at this point
* WIP
* WIP
* iq4_kt: CUDA dot product
* iq4_kt: minor tweaks
* iq2_kt: SOTA
We arrive at
PPL(LLaMA-3.1-8B-Instruct, 8192) = 9.1642
PPL(LLaMA-2-7B, 4096) = 6.3920
* iq2_kt: SOTA
We arrive at
PPL(LLaMA-3.1-8B-Instruct, 8192) = 9.0297
PPL(LLaMA-2-7B, 4096) = 6.3913
Ah, quantization is faster too. About 20% faster.
* iq3_kt: small improvements and faster quantization
* iq2_kt: SOTA
We arrive at
PPL(LLaMA-3.1-8B-Instruct, 8192) = 8.9627
PPL(LLaMA-2-7B, 4096) = 6.3825
Quantization is faster too: ~200 seconds for LLaMA-3.1-8B
on Ryzen-5975WX.
* iq3_kt: small progress
* WIP
* iq4_kt: go to 4.0 bpw
15 bits per group of 4, plus 8 bit scales ifor blocks of 32.
This gives a slightly better PPL than iq4_kss.
* iq4_kt: very slightly better
at the expense of much longer quantization time.
* iq4_kt: failed attemt to adjust CUDA dot product
It was working for 4.125 bpw. But after changing to 4.0 bpw
there is something wrong and I don't see the bug.
* DRY
* DRY
* iq4_kt: CUDA dot product works
* DRY
* Report actual bpw
* Minor tweaks
* Checkpoint
Go to groups of 8 for iq3_kt. 2 x 8 = 16 bits for the magnitude
plus 1 bpw for the sign. It goves a visible improvement in the
PPL vs bpw plot, but that comes at the expense of much longer
quantization time (7.5 minutes for LLaMA-3.1-8B on the Ryzen-5975WX).
I also notices that the 3INST generator is not actually generating a
Gaussian distribution. But going to a better generator means
readjusting all the hyper-parameters, so leaving it for later.
* WIP for IQ2_KT
* WIP - working basic iq2_kt
* still super slow (0.17t/s eval)
* flatten 3inst iters + avx2 (0.3t/s eval)
* iq3_kt (0.3t/s eval) and renames
* wip buggy iq4_KT
* fix (0.22t/s eval)
* naming and remove unused fn
* cleanup
* more cleanup
* delete unused and noncompiling mmvq functions
* Some performance tweaks
* Slighty faster iq2_kt
* port Trellis struct to iq3_kt, iq4_kt
* oops untracked files
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
gguf-split : improve --split and --merge logic (#9619)
* make sure params --split and --merge are not specified at same time
* update gguf-split params parse logic
* Update examples/gguf-split/gguf-split.cpp
Co-authored-by: Xuan Son Nguyen <thichthat@gmail.com>
Co-authored-by: slaren <slarengh@gmail.com>
---------
gguf-split : add basic checks (#9499)
* gguf-split : do not overwrite existing files when merging
* gguf-split : error when too many arguments are passed
Authored-by: slaren <slarengh@gmail.com>
* iq5_ks: basics
* iq5_ks: quantize
* iq5_ks: CUDA dequantize works
* iq5_ks: dot product works on CUDA
* iq5_ks: MMQ works
* iq5_ks: Zen4
* iq5_ks: AVX2
But is is not quite right, just like iq4_k, iq5_k, iq6_k, iq4_ks.
All these need fixing on AVX2.
* iq5_ks: NEON
* iq5_ks: Metal dequantize
* iq5_ks: Metal dot product
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* imatrix: collect layer influence statistics
* imatrix: collect layer influence statiscs also for the last layer
For the last layer we need to use the input for the output.weight
tensor. Last layer(s) tend(s) to be important, so it is useful to also
have its influence metric.
* imatrix: separate metric for attention and ffn importance
* Use stripped tensor name, not src0->name
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* llama-bench: enable having different number of threads for tg and pp
* Add -tgb to usage
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding ability to use THP on Linux
* Use the actual page size4 used for mmap also in munmap
* Add -thp to llama-bench
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Repack a model with the quantize tool
* WIP
* Fixed various issues
As we don't have a way to tell if a repacked quant has been modified,
I had to remove the modification at the expense of a slight decrease
in performance. This affects q8_0_r8, q8_KV_r8, q8_k_r8 on Zen4, and
q4_0_r8 on ARM.
* Create wk_b and wv_b as Q8_0_R8 if the wkv_b type is interleaved
* Fix GCC 13.3 compilation error
* Another one
* Add missing include
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* FlashMLA-2: eliminate intermediate f32 tensors
This works on the CPU. PP performance is ~13% better for 16k tokens
and compute buffer is quite a bit smaller.
* FlashMLA-2: enable fast path only on the CPU for now
I did implement the necessary ops on CUDA, but something is
still wrong there, so for now we only use it when running
CPU-only.
* FlashMLA-2: slightly smaller computer buffer size
* Prepare wk_b when loading DeepSeek models (if wk_b is missing)
* Add some comments
* Fix case where wkv_b is quantized with k- or i-quants.
* Fix CUDA
There is an issue with quantized GEMV on CUDA when the left operand
(the matrix) is not contiguous. So, for now, we also create wv_b
during model loading and use that instead of the 3D view of wkv_b.
* FlashMLA-2: avoid conversions to f32 also on CUDA
* Be able to compute for more than 65535 tokens
On CUDA just a quick hack that allows us to cancatenate tensors
with more than 65535 rows along zroth dimension as needed by
FlashMLA-2. Also needed some care in the perplexity tool to
avoid int overflows when evaluating the computed logits.
* Reduce memory usage for FlashMLA-2
Oh, also fix int overflow in the CUDA concat implementation.
It is funny how the llama.cpp 64-bit police has gone (almost) everywhere
and replaced 32-bit ints with 64-bit ints, needed or not,
but hasn't done it where it is actually needed.
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* This gives us ~20% TG speedup for DeepSeek on CUDA
* Slightly better
* Also do it for plain (not fused) mul_mat_id
* Guard against numerical precision issues for MLA on CUDA
* imatrix: wv_b <-> wkv_b
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Custom quantization rules with regular expressions
* Add the --custom-q option to the help
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* A better way to measure the cost of ggml_barrier
* Smart expert selection
* Add ser option to llama-bench
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* This reduces compute buffer size for MLA
* This should accomplish it for standard attention
* Much better
* Better concat for contiguous tensors
If all the op does is to concatenate the second tensor
to the first, why would we want to have a loop?
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
The `-mla` command line option turns into an int from a bool.
mla = 0: use standard attention
mla = 1: use MLA with transposed cache
mla > 1: use MLA without transposed cache
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Give the user the option to override where model weights are stored
* Fix ggml_nbytes() problem and cleanup
For a tensor with zero elements ggml_nbytes() was returning
uint64_t::max, and this was causing graph allocation failure.
* Add timing info to CUDA graph evaluation
* Add more timing info
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Fusing MoE up * unary(gate)
* Fusing MoE up * unary(gate): CUDA
We get ~13% speedup for PP-512 and ~2% for TG-128
for DeepSeek-Lite
* On CUDA also fuse MoE down * (up * unary(gate))
in case the MUL_MAT_ID op for the down experts is the next
op in the graph.
* Command line option to enable fused MoE up*unary(gate)
* Add fmoe option to llama-bench
* Adding forgotten gelu, relu, silu on ARM
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* examples : add new sweep-bench benchmark
* Change documentation to reference ik_llama.cpp
* Made it compile with ik_llama
* Fix JSONL output
---------
Co-authored-by: Stanisław Szymczyk <sszymczy@gmail.com>
* Adding q8_KV - Basics + AVX2 gemm/gemv
* q8_KV: Better AVX2 gemm
* q8_KV: Better Zen4 gemm
We get 225.7 t/s for L3-8B. In comparison q8_0 without
run-tinme-repacking is at 169 t/s.
* q8_KV: AVX2 gemm/gemv
We get 254 t/s for L3-8B vs 194 t/s for q8_0 without rtr.
* q8_KV: be able to use it for K cache
This required quite a few fixes in ggml and llama.cpp:
* ggml: do not calculate row size as n/block_size*type_size. I had
removed most of it when implementing the quants with per row scale,
bit it was stull lurking in ggml_copy. Not sure if these were the last
remnants of ggmil-style row sizes, or if there are still places left
* llama.cpp: get rid of the the 1d K cache assumption. Create and manage
the K-cache as a 2D tensor so we can have per row meta data as needed
by q8_KV.
Using q8_KV for K-cache results in non-negligible performance gains.
More details to follow, but for DeepSeek-Lite with MLA, we get
18% speedup for PP-8192 compared to q8_0 K-cache.
* q8_KV: be able to use it for K cache in FA
* q8_KV: repack it for K*Q in FA
* q8_KV: slightly faster gemv on Zen4
* q8_KV: slightly faster gemv on Zen4
* q8_KV: ARM_NEON
We get PP-512 = 167 t/s for L3-8B without interleaving!
We do the interleaving on the fly, so I wonder if this
could be done for other quants as well.
* q8_KV: use it in FA on NEON
* q8_KV_r8 - repacked q8_KV
On Zen4 it is slower than q8_k_r8 (292 vs 370 t/s)
This makes no sense whatsoever as the q8_KV_r8 GEMM is
basically the q8_k_r8 GEMM with the unnecessary block stuff
removed (so, one would think that it would be faster).
* q8_KV_r8: don't use nrc_y = 16 on Zen4
This is faster - 350 t/s. Why?
Much better than the 290 t/s we had before, but still slower
than the 370 t/s for q8_k_r8.
* q8_KV: nrc_y = 16 also doesn't pay off in FA
* Minor
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Load all MoE experts during warmup
Co-authored-by: Stanisław Szymczyk <sszymczy@gmail.com>
* Unify warmup to one token
---------
Co-authored-by: Stanisław Szymczyk <sszymczy@gmail.com>
* Deepseek MLA Optimizations
Co-authored-by: Stanisław Szymczyk <sszymczy@gmail.com>
* Make MLA optional
* Remove some unnecessary copies in the MLA attention
* Deepseek MLA Optimizations V2 (#195)
* Avoid allocating MHA KV cache when MLA is turned on
* Added missing gguf-py file
* Added final optimizations
Co-authored-by: Stanisław Szymczyk <sszymczy@gmail.com>
* Make sure we do have wk_b and wv_b before enabling MLA
---------
Co-authored-by: Stanisław Szymczyk <sszymczy@gmail.com>
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Use type_k and type_v to set the types of the MLA caches
They were hard-coded at f16.
On my Ryzen-7950X with native bf16 support I get a fairly
significant PP performance boost with bf16 KV-cache:
PP-4096 = 320 t/s up from 292 t/s with fp16 KV-cache.
* Better gemm strategy when nth > nhead
It gives a ~10% PP performance boost for DeepSeek-Lite with 32 threads
(with or without MLA).
Before this commit, when nth > nhead heads were processed
sequentially with all nth threads participating in each
matrix multiplication. Now we ind the gcd of nhead and
nth and split threads into nth/gcd groups, each group
processing nhead/gcd heads.
---------
Co-authored-by: Saood Karim <saood05@gmail.com>
Co-authored-by: Stanisław Szymczyk <sszymczy@gmail.com>
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Rename q4_0_r4 to q4_0_r8 to reflect actual row interleaving
* Rename q8_0_r4 to q8_0_r8 to reflect actual row interleaving
* Rename iq4_xs_r4 to iq4_xs_r8 to reflect actual row interleaving
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* iq1_m_r4: basics (quantize/dequantize)
* iq1_m_r4: Zen4 gemm
* iq1_m_r4: neon gemm
* iq1_m_r4: switch to q8_0_x4 also on AVX2/Zen4
With the deltas being per group of 8, we cannot make use
of the q8 sums stored in q8_1, so we get a tiny gain by
using q8_0_x4.
* iq1_m_r4: rename mul_mat_iq1_m_r4_q8_1 to mul_mat_iq1_m_r4_q8_0
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* iq1_s_r4: basics - quantize/dequantize
* iq1_s_r4: gemm/gemv works on AVX2/Zen4
* Don't forget to make sure we have a multiple of 4 rows per thread
* iq1_s_r4: this is better
* iq1_s_r4: fix Zen4 after AVX2 changes
* iq1_s_r4: NEON gemm/gemv
* iq1_s_r4: more bits for shared experts
With this mix we arrive at PPL(512) = 9.4140
for Deepseek-Lite using 1.766 bpw for the repeating layers.
On the Ryzen-7950X we get PP-512 = 494 t/s and
TG-128 = 52 t/s @ 16 threads.
* Forgotten counter increment
* iq1_s_r4: slightly faster AVX2/Zen4 gemm/gemv
* Compiler warnings
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Slightly faster AVX2 implementation for q4_k_r4
* Even better AVX2 implementation for q4_k_r4
We now arrive at PP-512 = 328 t/s for LLaMA-3.1-8B on a
Ryzen-5975WX CPU, up from 291 t/s when I last measured
on 3c5f8722.
With FA and Q8_0 K-cache we get to 339.5 t/s.
* Fix llama-bench labels that I broke with #181
* Faster AVX2 implementation for q5_k_q4
We arrive at 302 t/s for LLaMA-3.1-8B on a Ryzen-5975WX CPU,
up from 273 t/s.
* Use AVX2 implementation of q4_k_r4 and q5_k_r4 also on Zen4
After the changes I made to AVX2, it ends up being slightly faster
compared to what I had for Zen4.
* Minor tweak
* Cleanup
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding gp option to llama-bench
Similar to pg, but it only looks at TG speed with a given
prompt length.
* Make q8_0_r4 work with tensor row sizes that are not a multiple of 128
They still need to be divisible by 32.
* Make q8_0_r4 work with tensor row sizes that are not a multiple of 128
.. on NEON
* Make q8_0_r4 work with tensor row sizes that are not a multiple of 128
.., on AVX2
* Make q4_0_r4 work with tensor row sizes that are not a multiple of 128
.., on AVX2
* Make q4_0_r4 work with tensor row sizes that are not a multiple of 128
... on NEON
* Make q4_0_r4 work with tensor row sizes that are not a multiple of 128
... on Zen4.
Also fix q8_0 K-cache for head sizes that are not multiple of 128.
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Fix bug in iqk_mul_mat
I recently added the possibility to have a matrix multiplication
kernel that processes 16 columns in the right matrix per iteration.
This introduced a bug that shows up when batch size is greater
than 16, is not a multiple of 16, and the remainder is not a multiple
of the maximum columns being processed by the regular kernels
(and so, never showed up in my testing using TG-128 and PP-512).
This commit fixes the issue.
* Make sure rows per thread is a multiple of 4 also for MoE when using _r4 quants
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* iq3_xxs_r4: 1st shot on Zen4
PP-512: 107 t/s -> 137 t/s
TG-128(1 thread): 2.64 t/s -> 3.44 t/s
* iq4_xxs_r4: WIP
* iq4_xxs_r4: 1st shot at AVX2
Note: there is a bug in the AVX2 implementation for nrc_y = 1
for IQ quants with blocks of 32. I have fixed it for now by
using the nrc_y > 1 implementation (which works) also for nrc_y = 1.
* iq3_xxs_r4: NEON
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* iq5_k_r4: Zen4
Much slower than the others.
* iq5_k_r5: WIP
* Minor
* iq5_k_r4: fix AVX2 nrc_y = 1 case
* iq5_k_r4: better Zen4
But TG is still slower than iq5_k
* iq5_k_r4: slightly better AVX2
* iq5_k_r4: NEON
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Slightly better matrix x vector on Zen4/AVX2 for iq2_k_r4, iq3_k_r4, iq4_k_r4
More importantly: simplify.
* Minor
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Be able to repack tensors at run time
* Repack: also add bf16 as repackable type
* Repack: make sure number of rows is a multiple of the packing
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Not working bf16_r4
* Adding bf16_r8
Small performance gain compared to bf16 - 258 t/s vs 234 t/s.
I guess, this is still sub-obtimal.
* bf16_rx: Very slightly faster by interleaving 16 rows
258 t/s -> 263 t/s
* Rename bf16_r4 to bf16_r16
We are interleaving 16 rows now.
* Cleanup unused stuff
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* q8_k_r8: fastest matrix multiplication known to human kind
We get PP-512(LLaMA-3.1-8B) = 370 t/s on a Ryzen-7950X!
* q8_k_r8: AVX2
I was worried that we don't have enough vector registrers on
AVX2, but it looks like it handles it just fine. We get
PP-512(LLaMA-3.1-8B) = 354 t/s on a Ryzen-5975WX.
Slightly slower than the Zen4 version with double the threads,
but still a huge upgrade compared to Q8_0_R4.
* q8_k_r4: NEON
We get PP-512(LLaMA-3.1-8B) = 159.2 t/s.
Compare this to the 128 t/s we have fr Q8_0_R4.
* q8_k_r4: go to signed ints
Why?
* On AVX2 _mm256_maddubs_epi16() may overflow, so we need to
stay within the signed int range and use _mm256_sign_epi8.
Not yet tested on the AVX2 comp, vut expect major slowdown.
* It is almost 10% faster on ARM_NEON. Somehow the veorrq_u8()
needed tto convert from unsigned to signed seems to be extremely
slow on the M2-Max
* We only lose ~0.5% in oerformance on Zen4 (there the exclusive
or that we now use to convert fro signed to unsigned seems to be
much faster than on M2-Max)
* Shutup useless compiler warnings
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* iq4_k_r4: WIP
* iq4_k_r4: Zen4 and hopefully AVX2
On Zen4 we get PP-512(LLaMA-3.1-8B) = 232.6 t/s, up from 182.2 t/s
for iq4_k. Applying the extra shift costs a ~6 performance penalty.
* iq4_k_r4: AVX2
PP-512 = 227.60 t/s. The shifts are really costly.
* iq4_k_r4: NEON
We get PP-512(LLaMA-3.1-8B) = 108 t/s, up from 58.2 t/s for iq4_k.
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* q2_k_r4: Zen4
PP-512(LLaMA-3.1-8B) = 256 t/s
* q3_k_r4: AVX2
* q2_k_r4: AVX2
We get PP-512(LLaMA-3.1-8B) = 287 t/s.
Also cherry-picked the q3_k_r4 AVX2 adaptation that I somehow
forgot to push upstream.
* q2_k_r4: NEON
We get PP-512(LLaMA-3.1-8B) = 106.2 t/s.
TG-128 is 36.02 t/s, which is ~10% higher than q2_K_S.
* Make sure rows per thread are a multiple of 4
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* q3_k_r4: Zen4 works, but not as good as it should be
238 t/s, so sloghtly slower than q6_k_r4.
* q3_k_r4: NEON
We get PP-512(LLaMA-3.1-8B) = 106.9 t/s.
This is 1.93X faster than q3_K_S!
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding q6_k_r4
* q6_k_r4: 1st functional AVX2 version
* q6_k_r4: AVX2 and simple Zen4
"Simple" as in processing 4 instead of 8 rows at once.
On Zen4 we get PP-512(LLaMA-3.1-8B) = 238.3 t/s vs
195.2 t/s for Q6_K. TG-128 @ 1 thread is 7.94 t/s
vs 5.38 t/s for Q6_K.
* q6_k_r4: 1st NEON version
PP-512(LLaMA-3.1-8B) = 78 t/s vs 57.6 t/s for q6_K.
TG-128 is slightly lower rthan q6_K for low number of threads,
becomes very slightly better at 8 threads.
* q6_k_r4: slightly faster NEON
PP-512(LLaMA-3.1-8B) = 83.25 t/s
* q6_k_r4: slightly faster Zen4
238.3 t/s -> 243.2 t/s
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Something is still wrong
* Simply don't see what is wrong
* q4_k_r4: finally works on Zen4
I had forgotten to prevent token_embd.weight being quantized
with q4_k_r4!
* q4_k_r4: AVX2
We get PP-512(LLaMA-3.1-8B) = 267 t/s on a Ryzen-5975WX.
This is ~30% better than Q4_K_S.
* q4_k_r4: NEON
We get PP-512(LLaMA-3.1-8B) = 110 t/s.
Not quite as good as q4_0_r4, but still a massive
improvement compared to he 69 t/s for q4_K.
* q4_k_r4: slightly better AVX2
PP-512 goes from 267 t/s to 282 t/s on Ryzen-5975WX
* Minor
* Minor
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding iq2_bn_r4
This Zen4-only implementation achieves PP-512 = 826 t/s (!!!)
for Bitnet-1.58b-3B, up from 620 t/s for iq2_bn.
* Make sure rows per thread are a multiple of the number of interleaved rows
With this I can run iq2_bn_r4 with 32 threads and this increases
PP-512 to 872 t/s.
* iq2_bn_r4: 1st shot at NEON
PP-512 is already faster than iq2_bn (284 t/s vs 246 t/s
for Bitnet-1.58b-3B). TG-128 is ~5% slower.
* iq2_bn_r4: NEON
PP-512 is now 296 t/s. TG-128 is ~20% faster than iq2_bn
for 1 thread, but saturates to about the same 93 t/s at
8 threads.
* iq2_bn_r4: Experimenting on NEON
The matrix x vvector multiplication is erratic.
iq2_bn_r4 is faster at 1, 2, and 4 threads, but
saturates to a lower t/s at 8 threads compared to
iq2_bn. iq2_bn actually manages 99 t/s at 8 threads
and not 93 as I wrore in the last commit. iq2_bn_r4
performance has huge fluctuations at 4 and 8 threads.
* Some cleanup
* iq2_bn_r4: AVX2
As expected, PP is slightly slower as we just don;t have
enough vector registers (690 vs 710 t/s). TG is slightly faster
(18.2 vs 16.7 t/s at 1 thread).
* iq2_bn_r4: use AVX2 implementation on Zen4 for matrix x vector
It is faster - we get 29.6 t/s at 1 thread vs 25.9 t/s for iq2_bn.
* iq2_bn_r4: simdify q8_K16 quantization (AVX2)
PP-512 becomes 834 t/s and TG-128 now saturates to the same
performance as iq2_bn for 4 threads.
* iq2_bn_r4: simdify q8_K16 quantization (NEON)
PP-512 is now 304.7 t/s, and TG-128 @ 8 threads
very slightly outperforms iq2_bn (100.7 t/s vs 99.6 t/s)
* iq2_bn_r4: fix AVX2 after breaking it two commits ago
* iq2_bn_r4: better AVX2
As we don't have enough vector registers on AVX2, it is better
to do two passes per row needing only half of the accumulator
registers that way.
With this, we now beat iq2_bn PP also on AVX2 by a small margin.
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding iq4_xs_r4
This is a 1st working version on Zen4.
We get PP-512(LLaMA-3.1-8B) = 226 t/s, so 16% slower
than iq4_nl_x4.
* iq4_xs_r4: WIP
* iq4_xs_r4: Use AVX2 version for matrix x vector on Zen4
* iq4_xs_r4: NEON
We get PP-512(LLaMA-3.1-8B) = 115.6 t/s on M2-Max,
up from 68.2 t/s for iq4_xs!
* DRY
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding q6_0_r4
We get PP-512(LLaMA-3.1-8B) = 257 t/s on a Ryzen-7950X.
* q6_0_r4: NEON
We get PP-512(LLaMA-3.1-8B) = 95 t/s on M2-Max.
In terms of ops, q6_0_r4 is identical to q5_0_r4
except for loading the high bits being
vld1q_u8_x2 instead of vld1q_u8. It is strange that
this can make a 5% difference in performance, especially
considering that this is amortized (re-used) over 8 columns
in the right matrix. Or am I running out of vector registers?
* Fix AVX2
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding q5_0_r4
We get PP-512(LLaMA-3.1-8B) = 256.7 t/s on a Ryzen-7950X.
We even get TG-128 improvement to 11.7 t/s from 11.1 t/s.
* q5_0_r4: NEON
We get PP-512(LLaMA-3.1-8B) = 99.6 t/s on M2-Max,
up from 71.0 t/s for Q5_0. The difference to mainline llama.cpp
is no longer funny: they get 26.5 t/s for Q5_0.
For TG, we are nor able to fully saturate memory bandwidth
and arrive at 22.1 t/s @ 8 threads. Mainline llama.cpp gets
20.6 t/s for Q5_0.
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding q8_0_r4
We get PP-512(LLaMA-3.1-8B) = 268 t/s on a Ryzen-7950X compared
to 175.6 t/s for Q8_0.
* q8_0_r4: NEON
We get PP-512(LLaMA-3.1-8B) = 112.6 t/s on M2-Max.
* q8_0_r4: Zen4 matrix-vector specialization
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding iq4_0_r4 - q4_0 repacked
We get PP-512(LLaMA-3.1-8B) = 278 t/s on a Ryzen-7950X CPU,
so ~5-6% faster than iq4_nl_x4.
* q4_0_r4: NEON
Here we get 115.8 t/s, so also ~5% better than iq4_nl_x4.
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding iq4_nl_x4
Looks very promising - I get PP-512(LLaMA-3.1-8B) = 230 t/s
on the Ryzen-7950X! This is faster than any other quant and
~40% faster than iq4_nl.
* iq4_nl_x4: getting amazing
This Zen4 variant gets us to PP-512(LLaMA-3.1-8B) = 263 t/s!
* iq4_nl_x4: AVX2
Here we gain only 25% compared to iq4_nl
* iq4_nl_x4: NEON
On M2-Max we get PP-512(LLaMA-3.1-8B) = 109.7 t/s, up from
82.4 t/s for iq4_nl.
* iq4_nl_x4: minor NEON improvement and cleanup
This gets us to 110.3 t/s. In comparison,
IQ4_NL_4_4 in mainline llama.cpp achieves 92.3 t/s.
* iq4_nl_x4: NEON specialization for matrix x vector
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adapting iq2_bn to work without separate scale tensors
Why? It is becoming burdensome to maintain the special Bitnet
conversion in convert_hf_to_gguf.py, so I thnk it is better
to make iq1_bn and iq2_bn just work with the mainline
conversion script (which does not generate scales).
* Adapting iq1_bn to work without separate scale tensors
* Adapting iq2_bn: CUDA dequantize
* Adapting iq2_bn: CUDA works
* Adapting iq1_bn: CUDA works
* Adapting iq1_bn, iq2_bn: NEON
* Adapting iq1_bn, iq2_bn: Metal
Dequantize works, but there is still something wrong
with the dot products.
* WIP
Absoolutely don't see what is wrong with the iq1_bn and iq2_bn
vector dot product kernels.
* Remove iq1_tn and iq2_tn - Part 1
Now that iq1_bn and iq2_bn have per row scales, there is no
reason to also have iq1_tn and iq2_tn.
* Remove iq1_tn and iq2_tn - Part 2
* Bitnet: use the standard llm_build_kv to build self attention
My main motivation was to enable FA. But FA does not work anyway
because head size is 100 for the Botnet ternary models
(and I had forgotten this little detail).
* Revert "Avoid rebuild of GGML graph for each token (#98)"
This reverts commit f2d315b46f7aacc7df4b86bd8acba387b30e11ca.
As far as I can tell, the commit breaks Metal TG.
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
To complement the token_embd.weight and output.weight :
attn_v.weight
attn_k.weight.
attn_q_weight
attn_output.weight
attn_qkv.weight
ffn_gate
ffn_down
ffn_up
* iq4_kss: WIP
* iq4_kss: CUDA dequantize works
So we can run perplexity. Sadly, the result does not look good
on the bpw vs quantization error plot.
* iq4_kss: slightly better quantization
* iq4_kss: another small quantization improvement
* iq4_kss: CUDA works
TG-128 performance is very decent with 131 t/s for LLaMA-3.1-8B.
In comparison, we have 123 t/s for q4_0 and 128 t/s for iq4_ks.
I.e., the reduced model size more than offsets the additional
bit fiddling required for iq4_kss.
* iq4_kss: new bit arrangement - CUDA and Zen4 work
Did not lose performance on CUDA. Zen4 is decent, but not great:
PP-512(LLaMA-3.1-8B) = 163 t/s.
TG-128 is of course better than other 4-bit quants due to smaller model size.
We get 14.5 t/s @ 8 threads.
* iq4_kss: ARM_NEON. Predictably very slow
* iq4_kss: Metal
PP is not too bad - just 10% slower than q4_0.
But TG is 30% slower, i.e., predictably bad.
* iq4_kss: somewhat faster Metal dot product
45.75 t/s -> 48.75 t/s.
Still 22% slower than q4_0
* iq4_kss: AVX2
Bad, but better than I expected.
PP-512(LLaMA-3.1-8B) = 167 t/s on the Ryzen-5950X.
I.e., with 32 AVX2 threads we get the performance of
16 Zen4 threads.
* iq4_kss: very slightly faster Metal dot product
48.7 t/s -> 49.3 t/s
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* iq4_k_xxs: basics
* WIP + adding iq3_kl quantization mix
* iq4_xxs: this looks very viable compared to iq4_xs
At the same 4.25 bpw PPL is always better, for some models
significantly better. I'll rename to iq4_ks and keep it.
* iq4_xxs: CUDA dot product
We get TG-128 = 126 t/s for LLaMA-3.1-8B, compared to 123 t/s for q4_0.
* iq4_xxs: scalar CPU dot product
Also fix the breakage I caused with the dedicated work buffer
quantization portion when the multiplication is not done
via iqk_mul_mat.
* iq4_xxs: Zen4
I noticed that iq4_xs is wrong on Zen4 (and possibly AVX2).
Again the same mistake of packing int32_t back to int16_t,
which overflows occasionally (just occasionally, that's why the
result doesn't look completely wrong, so I didn't notice).
* Fix iq4_xs (Zen4)
* iq4_xxs: AVX2
* iq4_xxs: ARM_NEON
* iq4_xxs: Metal
* iq4_xxs: slightly faster TG on Metal
* iq4_xxs: rename to iq4_ks
After all, tt is a smaller variant of iq4_k.
* iq3_kl: use iq4_ks instead of iq4_k/iq4_xs
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding q6_0 - basics + AVX2/Zen4 working
* Adding q6_0: CUDA dequantize works, but not mmvq
* Adding q6_0: CUDA mmvq works
* Adding q6_0: CUDA cpy, so Q6_0 can be used for KV-cache
* Add q6_0 to CPU flash attention
Disappointing result: for LlaMA-3.2-1B, q6_0 K- and V-cache
gives about the same PPL as q8_0 K-cache and q4_0 V-cache,
while needing the exact same RAM.
I.e., what was the point?
* q6_0: slightly better kv-cache result
Better than q8_0+q4_0, but not as good as q8_0+iq4_nl
* q6_0: works on ARM_NEON
* q6_0: dequantize works on Metal, but not vector dot product
* q6_0: it now works on Metal
Outperforms q5_0 by a significant margin. E.g.
| model | size | params | backend | ngl | threads | test | t/s |
| ------------------------------ | ---------: | ---------: | ---------- | --: | ------: | ------------: | ---------------: |
| llama 8B Q6_0 | 6.08 GiB | 8.03 B | Metal | 100 | 4 | tg128 | 44.02 ± 0.08 |
| llama 8B Q5_0 | 5.21 GiB | 8.03 B | Metal | 100 | 4 | tg128 | 40.13 ± 0.12 |
| llama 8B Q6_0 | 6.08 GiB | 8.03 B | Metal | 100 | 4 | pp512 | 500.55 ± 0.32 |
| llama 8B Q5_0 | 5.21 GiB | 8.03 B | Metal | 100 | 4 | pp512 | 448.02 ± 0.27 |
* q6_0: can now be used for kv-cache on Metal
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* POC: per row scale
This is a POC how to work around opinionated ggml to
have scales per row rather than per block.
Only implemened for Zen4 and only for iq2_tn.
* POC per row scale: iq2_tn on NEON
* POC per row scale: iq2_tn on Metal
* Per row scale Metal templates
* iq1_tn: shrink to 1.625 bpw (NEON and Metal)
* POC per row scale: CUDA
* POC per row scale: add CUDA TODOs
There are two places in ggml-cuda.cu left where it is assumed
that type_size * n_per_row / block_size is the way to compute
and handle row sizes. This does not affect simple usage,
but will lead to issues when tensors are split between GPUs.
* Per row scales - CUDA
The only place left where there are unnecessary assumptions being made
is in the Flash Attention code. As we are not using any quants that
use per row scales for quantized KV cache, it should be OK for now.
* Update IQ1_TN and IQ2_TN bpw shown to user
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Adding iq1_tn - 1.6875 bpw for TriLM ternary models
* iq1_tn: NEON
* iq1_tn: faster NEON
* iq2_bn: improve performance on NEON
We now get TG-128 = 100 t/s for Bitnet-3B-1.58b!
* iq1_tn: improve AVX2
PP-512 goes to 533 t/s up from 455.
TG-128 @ 2 threads goes to 16.6 t/s up from 14.2.
However, we seem to have a bottleneck somewhere as
TG saturates at 8 threads.
* iq1_tn: improve Zen4
PP-512 goes to 485 t/s up from 352. With FA we get 545 t/s up from 380.
TG-128 @ 1 thread goes to 12.4 t/s up from 10.4.
However, we seem to have a bottleneck somewhere as
TG saturates at 8 threads.
* iq2_bn: improve on Zen4
We now get PP-512 = 614 t/s up from 542 t/s
* iq2_bn: improve AVX2 implementation
We now get PP-512 = 753 t/s up from 680 t/s.
* Remove unnecessary barrier in ggml_compute_forward_mul_mat
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Zen4 Flash Attnetion: WIP bf16
* Zen4 Flash Attnetion: bf16 seems to be working
* Zen4 Flash Attnetion: improving bf16
* Zen4 Flash Attnetion: improving bf16
It is better (slightly faster) to first convert Q
to bf16 before processing each block of q_step rows.
This requires D*q_step*sizeof(bf16) bytes, so at
most 4 kb for the head sizes we support, so we can
just allocate on the stack instead of reserving and
passing a work buffer in ggml.
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Softcap: WIP
Fuses scale + tanh + scale as used for softcaping in some
models.
Just CPU for now. ~1.4% for PP-512 on Gemma2-9b, no effect on TG.
Somewhat surprisingly the improvement does not increase as I
go to longer contexts. Gemma2 does softcap on K*Q, which grows
quadratically with context length, so I would have thought
the benefit from fusing scale, tanh, scale would increase.
But no, no luck.
* softcap: CUDA
* softcap: CUDA
~1% speedup for Gemma2-9b
* softcap: Metal and NEON
About 1% speedup.
* Simdified gelu
Gives ~1% speedup for Gemma2-9b prompt processing on AVX512/AVX2.
It looks like the gelu operation is memory bound on my CPU's
after SIMD-ifying it. By not using the 128 kb gelu lookup table
we gain a small advantage.
On the M2-Max the lookup table is slightly faster than the SIMD
version, so left the lookup table for ARM_NEON.
* softcap, tanh: avoid NaNs for large arguments (AVX2, AVX512)
Not that I have encountered this in practice, but just to be sure.
This does it for AVX512 and AVX2, still need a guard for ARM_NEON.
* llama-bench: add ability to turn off warmup runs
So we don't need to wait forever on, e.g., benchmarks involving
long contexts.
* softcap, tanh: avoid NaNs for large arguments (NEON)
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
This allows for a better comparison between different models
or different tensors of the same model where the magnitude of
the model weights may differ.
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* iq2_tn: TriLM specific 2.0625 bpw quantization
Quantize/dequantize/scale dot product.
I get 46 t/s for the TriLM-3.9B with any SIMD!
Finally a compiler doing a decent job auto-vectorizing the
scalar implementation.
* iq2_tn: AVX512
Just reusing the k-quants template gets us to PP-512 = 376 t/s,
TG-128 = 47.6 t/s for TriLM-3.9B.
* iq2_tn: AVX512
With this tweak we get to PP-512 = 431 t/s.
* iq2_tn: AVX512
With this tweak we get TG-128 = 19.58 / 35.18 t/s for 1 / 2 threads.
At 4 threads we saturate at 48.41 t/s, and then performance slowly
degrades with increasing number of threads.
* iq2_tn: AVX2
PP512 = 440 t/s on the Ryzen-5975WX.
We should be able to do better.
* iq2_tn: initial NEON version
* iq2_tn: NEON
For TriLM-3.9B running on the M2-Max we get PP-512 = 193.5 t/s,
TG-128 = 75.5 t/s. This is in line with what we have for
iq2_bn ant 3.3B Bitnet.
* iq2_tn: Metal
For TriLM-3.9B on a 30-core M2-Max we get PP-512 = 890 t/s,
TG-128 = 98.5 t/s.
* iq2_tn: CUDA
For TriLM-3.9B running on RTX-4080 we get PP-512 = 9936 t/s,
TG-128 = 299.2 t/s.
* iq2_tn: AVX2 PP improvement
We now get PP-512 = 490.73 t/s for TriLM-3.9B on the Ryzen-5975WX.
We have PP-512 = 636.61 t/s for Bintnet-3B quantized with iq2_bn.
Bintnet-3B is actually 3.4B, TriLM-3.9B is 3.99B, so we would
expect 3.43/3.99 * 636 = 546 t/s, so it seems we still have something
that is not quite optimal in iq2_tn.
* iq2_tn: small NEON improvement
For TriLM-3.9B we now get PP-512 = 206.6 t/s and TG-128 = 76.4 t/s.
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* iq4_k: basics
* quantize/dequantize works
* CUDA dequantize works and one can run PPL calcs. I get
PPL = 6.5258 for LlaMA-3.1-8B, which is 1.77% above fp16.
In comparison, q4_K_S (same size) is 2.88% above fp16.
* TG on CUDA does not work. Johannes has changed the way i-quant dot
products are done, so need to sort out what he had in mind
* iqk_mul_mat is not implemented.
* iq4_k: TG now works on CUDA
* iq4_k: AVX512 implementation
For LLaMA-3.1-8B we get PP-512 = 182.6 t/s, TG-128 = 13.6 t/s,
so almost the same as q4_K_S.
* iq4_k: AVX2 implementation
For LLaMA-3.1-8B we get PP-512 = 203.1 t/s, TG-128 = 12.9 t/s
on the Ryzen-5975X.
* iq4_k: NEON implementation
For LLaMA-3.1-8B we get PP-512 = 60.7 t/s, TG-128 = 25.0 t/s
on the M2-Max. TG is on par with q4_K_S, PP is ~10% slower.
* iq4_k: Metal implementation
For LLaMA-3.1-8B we get PP-512 = 445 t/s, TG-128 = 46.3 t/s
on a 30-core M2-Max GPU. This is to be compared with (currently)
PP-512 = 460 t/s, TG-128 = 51 t/s for q4_K_S.
* iq4_k: scalar dot product
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Merging mainline - WIP
* Merging mainline - WIP
AVX2 and CUDA appear to work.
CUDA performance seems slightly (~1-2%) lower as it is so often
the case with llama.cpp/ggml after some "improvements" have been made.
* Merging mainline - fix Metal
* Remove check
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
For some models the same tensor is used for token embeddings and
output. This tensor tends to be named token_embedding.weight rather
than output.weight, which prevernts us from collecting imatrix data
for this tensor. With this commit we can tell the name of the
output tensor to the imatrix tool.
* create append_pooling operation; allow to specify attention_type; add last token pooling; update examples
* find result_norm/result_embd tensors properly; update output allocation logic
* only use embd output for pooling_type NONE
* get rid of old causal_attn accessor
* take out attention_type; add in llama_set_embeddings
* bypass logits when doing non-NONE pooling
* cuda sqrt support
* enable cuda in pca
* fix comments in pca
* add test
* add sqrt to ggml_backend_cuda_supports_op
* fix test
* new line
* Use F32 sqrtf instead of F64 sqrt
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* add control-vector-generator
* calc diff
* add comments
* proof-of-concept stdlib implementation
Implements PCA and file writing using mostly standard libraries. The output is recognized as a functional control vector, but outputs gibberish.
* param parsing, refactor, comments
Added basic command-line parameters for outfile and one each positive/negative prompt.
Refactored some messy code in PCA computation and GGUF exporting.
Left a bunch of comments regarding further work needed.
* example template completions
Implements an example template set built from the positive/negative prompts like the control vector Python implementation.
* add multi prompts, multi-thread for PCA
* fix mem error
* add debugs
* fix matrix transpose multiplication
you have got to be kidding me
* preliminary template/multiprompt support
model is running out of context and that ought to be fixed (segfaulting) but other than that it looks goodish
* fix zero output & param parsing, functional templating
fixed a bug where the output file had no tensor data/was all zero
fixed a bug where single hyphen flags were not being correctly parsed
implements creation of templated prompts from input (still need to adapt based on model)
* fix square_diff matmul index range and CRLF->LF line endings
fixed a logic error where square_diff would not multiply all rows
fixed a formatting error where the provided completions.txt had CRLF line endings
* add command-line args for num threads, num completions file lines, always reload model
refactored a few things and did what the commit message says on the tin
* code aestheticization
* fix compiler warnings
* in-series multithreading for prompt embedding?
added commented-out code to attempt to start implementing mutlithreading for embedding in main
* remove unnecessary multithreading
* interim fix memory leak
* translated everything but PCA (I think)
* tentatively translate the rest
* fix ggml errors and make new ones
at least it compiles and runs
* fix cb_eval
* temporary commit while I move dev environments
it finally outputs a functioning control vector - "functioning" in the sense that it can be loaded and it clearly has the right idea, but makes the model incoherent
* update debug statements
* pre-tokenize so we can allocate correct memory to ctx_diffs_wrapped
* update comments
* (wip) refactor
* clean up PCA ggml implementation
* fix shape of v_diff_original
* add n_batch for pca
* working version
* remember to copy back the last_eigenvector
* fix n_completions
* bring back n_completions
* default n_pca_batch to 20
* fix macos build
* add to makefile all targets
* use ggml_format_name
* add readme
* fix .editorconfig
* use ggml_backend_tensor_copy
* attemp to fix compile problem on mac
* fix compile warn
* reuse allocr
* move param parser to common
* better error handling
* clean up a bit
* add print_usage
* shorten help msg
* beautify help msg
* escape prompt by default
* change compile target to llama-cvector-generator
* typo
* disable GPU for PCA
* code style
---------
Co-authored-by: Christian Zhou-Zheng <christianzhouzheng@gmail.com>
* move BLAS to a separate backend
* rename GGML_USE_OPENBLAS to GGML_USE_BLAS
* alloc : reuse same buffer when the same buffer type if used multiple times
* set number of threads automatically for openblas and blis
* sched : print assignments when GGML_SCHED_DEBUG env variable is set
* sched : allow ops with weights on an incompatible buffer type
This will cause the weight to be copied to a backend that supports the
op, which is very costly. The weight should have been stored in a buffer
of a backend that can run the op, but llama.cpp cannot do this
automatically at the moment.
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* server : Smart selection of available slot using Longest Common Substring
* add usage
* remove trailing whitespaces
* Use Longest Common Prefix (LCP) instead of LCS
* Rename argument
* avoid to get prompt in infill mode and embedding mode
* remove embedding mode
* refactor format
---------
Co-authored-by: wudexiang <wudexiang@bytedance.com>
* common : gpt_params_parse do not print usage
* common : rework usage print (wip)
* common : valign
* common : rework print_usage
* infill : remove cfg support
* common : reorder args
* server : deduplicate parameters
ggml-ci
* common : add missing header
ggml-ci
* common : remote --random-prompt usages
ggml-ci
* examples : migrate to gpt_params
ggml-ci
* batched-bench : migrate to gpt_params
* retrieval : migrate to gpt_params
* common : change defaults for escape and n_ctx
* common : remove chatml and instruct params
ggml-ci
* common : passkey use gpt_params
* ic
* migrate my eary work
* add the belonging stuff: css,favicon etc
* de prompts
* chore: Update HTML meta tags in index.html file
* add api-key css classes
* some necessary fixes
* Add API key CSS classes and update styling in style.css
* clean the code
* move API to the top, rearrange param sliders. update css
* add tooltips to the parameters with comprehensible explanations
* fix FloatField and BoolField tooltips
* fix grammar field width
* use template literales for promptFormats.js
* update const ModelGenerationInfo
* remove ms per token, since not relevant for most webui users and use cases
* add phi-3 prompt template
* add phi3 to dropdown
* add css class
* update forgotten css theme
* add user message suffix
* fix chatml & add llama3 format
* fix llama3 prompt template
* more prompt format fixes
* add more comon stop tokens
* add missing char
* do not separate with new line or comma
* move prompt style
* add hacky llama2 prompt solution, reduce redundancy in promptFormats.js
* fix toggle state localstorage
* add cmd-r prompt et reduce redundancy
* set default prompt to empty
* move files, clean code
* fix css path
* add a button to the new ui
* move new ui to "/public" due to otherwise problematic CORS behaviour
* include new ui in cpp
* fix wrong link to old ui
* renaming to ensure consistency
* fix typos "prompt-format" -> "prompt-formats"
* use correct indent
* add new ui files to makefile
* fix typo
* SimpleChat:DU:BringIn local helper js modules using importmap
Use it to bring in a simple trim garbage at end logic, which is
used to trim received response.
Also given that importmap assumes esm / standard js modules, so
also global variables arent implicitly available outside the
modules. So add it has a member of document for now
* SimpleChat:DU: Add trim garbage at end in loop helper
* SimpleChat:DU:TrimGarbage if unable try skip char and retry
* SimpleChat:DU: Try trim using histogram based info
TODO: May have to add max number of uniq chars in histogram at
end of learning phase.
* SimpleChat:DU: Switch trim garbage hist based to maxUniq simple
Instead of blindly building histogram for specified substring
length, and then checking if any new char within specified min
garbage length limit, NOW exit learn state when specified maxUniq
chars are found. Inturn there should be no new chars with in
the specified min garbage length required limit.
TODO: Need to track char classes like alphabets, numerals and
special/other chars.
* SimpleChat:DU: Bring in maxType to the mix along with maxUniq
Allow for more uniq chars, but then ensure that a given type of
char ie numerals or alphabets or other types dont cross the
specified maxType limit. This allows intermixed text garbage
to be identified and trimmed.
* SimpleChat:DU: Cleanup debug log messages
* SimpleChat:UI: Move html ui base helpers into its own module
* SimpleChat:DU:Avoid setting frequence/Presence penalty
Some models like llama3 found to try to be over intelligent by
repeating garbage still, but by tweaking the garbage a bit so that
it is not exactly same. So avoid setting these penalties and let
the model's default behaviour work out, as is.
Also the simple minded histogram based garbage trimming from end,
works to an extent, when the garbage is more predictable and
repeatative.
* SimpleChat:UI: Add and use a para-create-append helper
Also update the config params dump to indicate that now one needs
to use document to get hold of gMe global object, this is bcas of
moving to module type js.
Also add ui.mjs to importmap
* SimpleChat:UI: Helper to create bool button and use it wrt settings
* SimpleChat:UI: Add Select helper and use it wrt ChatHistoryInCtxt
* SimpleChat:UI:Select: dict-name-value, value wrt default, change
Take a dict/object of name-value pairs instead of just names.
Inturn specify the actual value wrt default, rather than the
string representing that value.
Trap the needed change event rather than click wrt select.
* SimpleChat:UI: Add Div wrapped label+element helpers
Move settings related elements to use the new div wrapped ones.
* SimpleChat:UI:Add settings button and bring in settings ui
* SimpleChat:UI:Settings make boolean button text show meaning
* SimpleChat: Update a bit wrt readme and notes in du
* SimpleChat: GarbageTrim enable/disable, show trimmed part ifany
* SimpleChat: highlight trim, garbage trimming bitmore aggressive
Make it easy for end user to identified the trimmed text.
Make garbage trimming logic, consider a longer repeat garbage
substring.
* SimpleChat: Cleanup a bit wrt Api end point related flow
Consolidate many of the Api end point related basic meta data into
ApiEP class.
Remove the hardcoded ApiEP/Mode settings from html+js, instead use
the generic select helper logic, inturn in the settings block.
Move helper to generate the appropriate request json string based
on ApiEP into SimpleChat class itself.
* SimpleChat:Move extracting assistant response to SimpleChat class
so also the trimming of garbage.
* SimpleChat:DU: Bring in both trim garbage logics to try trim
* SimpleChat: Cleanup readme a bit, add one more chathistory length
* SimpleChat:Stream:Initial handshake skeleton
Parse the got stream responses and try extract the data from it.
It allows for a part read to get a single data line or multiple
data line. Inturn extract the json body and inturn the delta
content/message in it.
* SimpleChat: Move handling oneshot mode server response
Move handling of the oneshot mode server response into SimpleChat.
Also add plumbing for moving multipart server response into same.
* SimpleChat: Move multi part server response handling in
* SimpleChat: Add MultiPart Response handling, common trimming
Add logic to call into multipart/stream server response handling.
Move trimming of garbage at the end into the common handle_response
helper.
Add new global flag to control between oneshot and multipart/stream
mode of fetching response. Allow same to be controlled by user.
If in multipart/stream mode, send the stream flag to the server.
* SimpleChat: show streamed generative text as it becomes available
Now that the extracting of streamed generated text is implemented,
add logic to show the same on the screen.
* SimpleChat:DU: Add NewLines helper class
To work with an array of new lines. Allow adding, appending,
shifting, ...
* SimpleChat:DU: Make NewLines shift more robust and flexible
* SimpleChat:HandleResponseMultiPart using NewLines helper
Make handle_response_multipart logic better and cleaner. Now it
allows for working with the situation, where the delta data line
got from server in stream mode, could be split up when recving,
but still the logic will handle it appropriately.
ALERT: Rather except (for now) for last data line wrt a request's
response.
* SimpleChat: Disable console debug by default by making it dummy
Parallely save a reference to the original func.
* SimpleChat:MultiPart/Stream flow cleanup
Dont try utf8-decode and newlines-add_append if no data to work on.
If there is no more data to get (ie done is set), then let NewLines
instance return line without newline at end, So that we dont miss
out on any last-data-line without newline kind of scenario.
Pass stream flag wrt utf-8 decode, so that if any multi-byte char
is only partly present in the passed buffer, it can be accounted
for along with subsequent buffer. At sametime, bcas of utf-8's
characteristics there shouldnt be any unaccounted bytes at end,
for valid block of utf8 data split across chunks, so not bothering
calling with stream set to false at end. LATER: Look at TextDecoder's
implementation, for any over intelligence, it may be doing..
If needed, one can use done flag to account wrt both cases.
* SimpleChat: Move baseUrl to Me and inturn gMe
This should allow easy updating of the base url at runtime by the
end user.
* SimpleChat:UI: Add input element helper
* SimpleChat: Add support for changing the base url
This ensures that if the user is running the server with a
different port or wants to try connect to server on a different
machine, then this can be used.
* SimpleChat: Move request headers into Me and gMe
Inturn allow Authorization to be sent, if not empty.
* SimpleChat: Rather need to use append to insert headers
* SimpleChat: Allow Authorization header to be set by end user
* SimpleChat:UI+: Return div and element wrt creatediv helpers
use it to set placeholder wrt Authorization header.
Also fix copy-paste oversight.
* SimpleChat: readme wrt authorization, maybe minimal openai testing
* SimpleChat: model request field for openai/equivalent compat
May help testing with openai/equivalent web services, if they
require this field.
* SimpleChat: readme stream-utf-8 trim-english deps, exception2error
* Readme: Add a entry for simplechat in the http server section
* SimpleChat:WIP:Collate internally, Stream mode Trap exceptions
This can help ensure that data fetched till that point, can be
made use of, rather than losing it.
On some platforms, the time taken wrt generating a long response,
may lead to the network connection being broken when it enters
some user-no-interaction related power saving mode.
* SimpleChat:theResp-origMsg: Undo a prev change to fix non trim
When the response handling was moved into SimpleChat, I had changed
a flow bit unnecessarily and carelessly, which resulted in the non
trim flow, missing out on retaining the ai assistant response.
This has been fixed now.
* SimpleChat: Save message internally in handle_response itself
This ensures that throwing the caught exception again for higher
up logic, doesnt lose the response collated till that time.
Go through theResp.assistant in catch block, just to keep simple
consistency wrt backtracing just in case.
Update the readme file.
* SimpleChat:Cleanup: Add spacing wrt shown req-options
* SimpleChat:UI: CreateDiv Divs map to GridX2 class
This allows the settings ui to be cleaner structured.
* SimpleChat: Show Non SettingsUI config field by default
* SimpleChat: Allow for multiline system prompt
Convert SystemPrompt into a textarea with 2 rows. Reduce
user-input-textarea to 2 rows from 3, so that overall
vertical space usage remains same.
Shorten usage messages a bit, cleanup to sync with settings ui.
* SimpleChat: Add basic skeleton for saving and loading chat
Inturn when ever a chat message (system/user/model) is added,
the chat will be saved into browser's localStorage.
* SimpleChat:ODS: Add a prefix to chatid wrt ondiskstorage key
* SimpleChat:ODS:WIP:TMP: Add UI to load previously saved chat
This is a temporary flow
* SimpleChat:ODS:Move restore/load saved chat btn setup to Me
This also allows being able to set the common system prompt
ui element to loaded chat's system prompt.
* SimpleChat:Readme updated wrt save and restore chat session info
* SimpleChat:Show chat session restore button, only if saved session
* SimpleChat: AutoCreate ChatRequestOptions settings to an extent
* SimpleChat: Update main README wrt usage with server
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
* main : don't print special tokens with --grammar
The CLI interface was recently changed to print special control tokens
like the </s> stop message one. This token shouldn't be printed if the
grammar flag was passed, unless the grammar specifies it, because that
breaks shell-scriptability.
* main: use seperate stream for control characters
* main: use dprintf and add --ctrl-token-no-out and --ctrl-token-fd-out
* main: dprintf isn't part of the IEEE POSIX standard. Just use write().
* main: remove --ctrl-token-fd-out in favor for fcntl() based detection
* common.cpp: accidentally removed --interactive-first
* main: only merge stdout and control token if not in conversation or grammar mode
* main: rejig control token descriptor handling
* main: must check pipe status on very top of program
* main: renamed --no-special from --ctrl-token-no-out and other refactoring
* main: refactor ctrl_token_no_out --> no_special
* llama: rename llama_token_is_control_token() to llama_token_is_control()
* main: remove special token file descriptor feature (#5)
---------
Co-authored-by: Brian <mofosyne@gmail.com>
* Make tokenizer.cpp CLI tool nicer.
Before this commit, tokenize was a simple CLI tool like this:
tokenize MODEL_FILENAME PROMPT [--ids]
This simple tool loads the model, takes the prompt, and shows the tokens
llama.cpp is interpreting.
This changeset makes the tokenize more sophisticated, and more useful
for debugging and troubleshooting:
tokenize [-m, --model MODEL_FILENAME]
[--ids]
[--stdin]
[--prompt]
[-f, --file]
[--no-bos]
[--log-disable]
It also behaves nicer on Windows now, interpreting and rendering Unicode
from command line arguments and pipes no matter what code page the user
has set on their terminal.
* style fix: strlen(str) == 0 --> *str == 0
* Simplify tokenize.cpp; by getting rid of handling positional style arguments.
It must now be invoked with long --model, --prompt etc. arguments only.
Shortens the code.
* tokenize.cpp: iostream header no longer required
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: brian khuu <mofosyne@gmail.com>
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
* phi3 : duplicate rope factors in each layer
phi3 : set phi-3 model type as 14B
model loader : simplify the process for duplicating model tensors
llama-bench : remove default pg test
* replace bool parameters in llama_model_loader with named flags
* add phi3 128k support in convert-hf-to-gguf
* add phi3 128k support in cuda
* address build warnings on llama.cpp
* adjust index value in cuda long rope freq factors
* add long rope support in ggml cpu backend
* make freq factors only depend on ctx size
* remove unused rope scaling type 'su' frin gguf converter
* fix flint warnings on convert-hf-to-gguf.py
* set to the short freq factor when context size is small than trained context size
* add one line of comments
* metal : support rope freq_factors
* ggml : update ggml_rope_ext API to support freq. factors
* backends : add dev messages to support rope freq. factors
* minor : style
* tests : update to use new rope API
* backends : fix pragma semicolons
* minor : cleanup
* llama : move rope factors from KV header to tensors
* llama : remove tmp assert
* cuda : fix compile warning
* convert : read/write n_head_kv
* llama : fix uninitialized tensors
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* examples: cache hf model when --model not provided
* examples: cache hf model when --model not provided
* examples: cache hf model when --model not provided
* examples: cache hf model when --model not provided
* examples: cache hf model when --model not provided
* Update brute force test: add_special
* Update brute force test: default values for add_bos_token and add_eos_token
* Enable rtrim when pre-inserting BOS
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Revert "server : fix test regexes"
* Update brute force test: special tokens
* Fix added tokens
- Try to read 'added_tokens.json'.
- Try to read 'tokenizer_config.json'.
- Try to read 'tokenizer.json'.
* Fix special tokens rtrim
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* server : fix test regexes
* android : use "ci-android" branch for CI
* ggml : disable SIMD exp and silu for 32-bit ARM
ggml-ci
* android : do not fetch, use add_subdirectory instead
* cmake : provide binary dir
- Change '--embedding' to '--embeddings' in the README
- Update the description to match the latest --help output
- Added a caution about defining physical batch size
* [server] Cleanup a memory leak on exit
There are a couple memory leaks on exit of the server. This hides others.
After cleaning this up, you can see leaks on slots. But that is another
patch to be sent after this.
* make tab into spaces
* feat: first things to do
* feat: create tensors for Jina architecture
* fix: use other tensors
* feat: embedding gets results
* fix: fix usage of ALIBI
* fix: clean prints
* fix: do some cleanup unused vars
* fix: revert changes to Makefile and CMakeLists
* fix: revert some changes
* fix: fix small detail
* fix: fix convert formatting
* fix: fix linting and editor
* feat: set proper vocab settings
* fix: JinaBertForMaskedLM registration
* feat: support q_normalization and k_normalization in Jina arch
* feat: handle gpt2 tokenizer with Jina architecture
* feat: example comments in embedding
* feat: rename Jina Bert to Jina Bert V2
* fix: add some changes as per review
* feat: proper KQ_pos for Jina embeddings
* feat: add capacity to load models ES and DE for Spanish
* llama : fix pre-tokenizers
* ggml : full ALiBi support
* ggml : update ggml_soft_max_ext() CUDA, SYCL
* ggml : ggml_flash_attn_ext() support ALiBi (CPU)
* ggml : ggml_flash_attn_ext() support ALiBi (Metal)
* ggml : fix warning
* ggml : ggml_flash_attn_ext() support ALiBi (CUDA)
ggml-ci
* minor : clean-up
* embedding : add warning about missing SEP
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
The llama.cpp grammar parser had a bug where forgetting to add a closing
quotation mark to strings would cause parsing to crash. Anyone running a
server on a public endpoint is advised to upgrade. To reproduce this bug
./llamafile -m foo.gguf -p bar --grammar 'root::="'
Credit for discovering and reporting this issue goes to Eclypsium
Security Researcher Richard Johnson <Richard.johnson@eclypsium.com>.
* Revert "Revert "llava : add support for moondream vision language model (#6899)""
This reverts commit 9da243b36ac0b9d609adfaaa4c8f1cc8c592f737.
* Fix num_positions and embeddings initialization
* convert-hf : begin refactoring write_tensor
* convert : upgrade to sentencepiece v0.2.0
* convert-hf : remove unused n_dims in extra_*_tensors
* convert-hf : simplify MoE weights stacking
* convert-hf : flake8 linter doesn't like semicolons
* convert-hf : allow unusual model part names
For example, loading `model-00001-of-00001.safetensors` now works.
* convert-hf : fix stacking MoE expert tensors
`torch.stack` and `torch.cat` don't do the same thing.
* convert-hf : fix Mamba conversion
Tested to work even with a SentencePiece-based tokenizer.
* convert : use a string for the SentencePiece tokenizer path
* convert-hf : display tensor shape
* convert-hf : convert norms to f32 by default
* convert-hf : sort model part names
`os.listdir` is said to list files in arbitrary order.
Sorting the file names should let "model-00009-of-00042.safetensors"
be loaded before "model-00010-of-00042.safetensors".
* convert-hf : use an ABC for Model again
It seems Protocol can't be used as a statically type-checked ABC,
because its subclasses also can't be instantiated. (why did it seem to work?)
At least there's still a way to throw an error when forgetting to define
the `model_arch` property of any registered Model subclasses.
* convert-hf : use a plain class for Model, and forbid direct instantiation
There are no abstract methods used anyway,
so using ABC isn't really necessary.
* convert-hf : more consistent formatting of cmdline args
* convert-hf : align the message logged for converted tensors
* convert-hf : fix Refact conversion
* convert-hf : save memory with lazy evaluation
* convert-hf : flake8 doesn't like lowercase L as a variable name
* convert-hf : remove einops requirement for InternLM2
* convert-hf : faster model parts loading
Instead of pre-loading them all into a dict, iterate on the tensors
in the model parts progressively as needed in Model.write_tensors
Conversion for some architectures relies on checking for the presence
of specific tensor names, so for multi-part models, the weight map is read
from the relevant json file to quickly get these names up-front.
* convert-hf : minor changes for consistency
* gguf-py : add tqdm as a dependency
It's small, and used for a progress bar
in GGUFWriter.write_tensors_to_file
* Added themes support with two sample themes and a favicon.
* Newline
* Newline
* Newline
* Trailing whitespace
* Increased opacity for contrast
* Increase opacity.
Check actions cancelled for some other priority job and I can't seem to manually re-run them, so MOAR OPACITY
* Opacity action trigger.
Trying to re-trigger the cancelled action.
* One more opacity adjustment
This Actions pipeline is failing for random issues.
* Delete examples/server/themes/buttons_top/completion.js
This will be served from the static string built-in to server.
* Delete examples/server/themes/buttons_top/index.js
This will be served from the static string built-in to server.
* Delete examples/server/themes/wild/completion.js
This will be served from the static string built-in to server.
* Delete examples/server/themes/buttons_top/json-schema-to-grammar.mjs
This will be served from the static string built-in to server.
* Delete examples/server/themes/wild/index.js
This will be served from the static string built-in to server.
* Delete examples/server/themes/wild/json-schema-to-grammar.mjs
This will be served from the static string built-in to server.
* Replaced underscore.
* Introduce bfloat16 support
Many models on Hugging Face (e.g. Mistral, TinyLLaMA) use bfloat16 as
their canonical floating point format.
┌sign
│
│ ┌exponent
│ │
│ │ ┌mantissa
│ │ │
│┌──┴───┐┌─┴───┐
0b0000000000000000 brain16
This encoding has the same number of exponent bits as float32. That
makes conversion relatively straightforward, even in the absence of
hardware support. For example, converting brain16 to binary32 means
simply shifting 16 bits to the left.
┌sign
│
│ ┌exponent
│ │
│ │ ┌mantissa
│ │ │
│┌──┴───┐┌─┴───────────────────┐
0b00000000000000000000000000000000 IEEE binary32
The issue is that converting bf16 to fp16 can result in information
loss. Only 13% of bf16 numbers can be precisely represented in fp16
which in practice ends up being 99.71% of Mistral 7b v0.2's weights
however there is currently no way other than fp32 to get the others
┌sign
│
│ ┌exponent
│ │
│ │ ┌mantissa
│ │ │
│┌─┴─┐┌─┴──────┐
0b0000000000000000 IEEE binary16
This change fixes that, by adding a bf16 data type to GGML. Support
for CPU inference has been implemented along with optimizations for
the AVX2, AVX512, and AVX512BF16 ISAs. Perplexity on Mistral 7b 0.2
improves somewhere around -0.0024 to -0.0046 compared to using fp16
* Remove GGML code that's not needed
* Minimize the GGML API surface area for BF16
* Remove bf16 luts
* Make the GGML header look nicer
* Fix documentation
* Apply ggerganov's fixes for test-backend-ops
* Add BF16 code for new ggml_validate_row_data() function
* Fixed save_imatrix to match old behaviour for MoE
This fix is simple and clear, but unnecessarily doubles the memory overhead..
* Fixed missing idx variable
* Unconditionally increment ncall
Co-authored-by: slaren <slarengh@gmail.com>
* Fixed 2 bugs in save_imatrix()
- Fixed segfault bug because the counts vector needed to be created.
- Fixed pre-existing bug didn't actually add to the counts for "--combine" option.
* ncall needs summing too
* Trailing whitespace
---------
Co-authored-by: slaren <slarengh@gmail.com>
* Update log text (EOS to EOG)
The log text "found EOS" is no longer always correct, here, because there is now an is-EOG check that also returns true for EOT.
* Improve log msg. further by using "an" instead of "some".
As suggested, to avoid misunderstanding (no multiple EOG tokens found, just one).